;This file is generated from the Spreadsheet VnV,txt
;Please modify the spreadsheet and re-export the data, rather than editing this file directly

;===============================================================
;== ANCILLARY DATA STARTS HERE ==
;===============================================================

;------------------------------------------
Ancillary actor
    Image effete_man_ancillary.tga
    ExcludedAncillaries comedian, playwright
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, roman
    Description actor_desc
    EffectsDescription actor_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary aged_retainer
    Image older_man_ancillary.tga
    ExcludedAncillaries evil_mother-in-law
    ExcludeCultures barbarian
    Description aged_retainer_desc
    EffectsDescription aged_retainer_effects_desc
    Effect Management  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary agriculturalist
    Image mechanic_ancillary.tga
    ExcludeCultures barbarian, eastern
    Description agriculturalist_desc
    EffectsDescription agriculturalist_effects_desc
    Effect Farming  1 

;------------------------------------------
Ancillary animal_trader
    Image freedman_servant_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description animal_trader_desc
    EffectsDescription animal_trader_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary architect
    Image mechanic_ancillary.tga
    ExcludeCultures barbarian
    Description architect_desc
    EffectsDescription architect_effects_desc
    Effect Construction  10 
    Effect Squalor -1 

;------------------------------------------
Ancillary armourer
    Image grizzled_veteran_ancillary.tga
    Description armourer_desc
    EffectsDescription armourer_effects_desc
    Effect TroopMorale  1 

;------------------------------------------
Ancillary artist
    Image effete_man_ancillary.tga
    ExcludedAncillaries sculptor
    ExcludeCultures barbarian
    Description artist_desc
    EffectsDescription artist_effects_desc
    Effect Influence  1 
    Effect BribeResistance -1 

;------------------------------------------
Ancillary astrologer
    Image mystic_ancillary.tga
    ExcludeCultures barbarian
    Description astrologer_desc
    EffectsDescription astrologer_effects_desc
    Effect Command  1 
    Effect Management -1 

;------------------------------------------
Ancillary barbarian_slave
    Image sultry_strumpet_ancillary.tga
    ExcludedAncillaries exotic_slave
    ExcludeCultures barbarian
    Description barbarian_slave_desc
    EffectsDescription barbarian_slave_effects_desc
    Effect Combat_V_Barbarians  1 
    Effect Looting   1 

;------------------------------------------
Ancillary barbarian_turncoat
    Image barbarian_beardy_ancillary.tga
    ExcludeCultures barbarian
    Description barbarian_turncoat_desc
    EffectsDescription barbarian_turncoat_effects_desc
    Effect Combat_V_Barbarians  1 

;------------------------------------------
Ancillary bard
    Image scribe_ancillary.tga
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    Description bard_desc
    EffectsDescription bard_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary beastmaster
    Image barbarian_beardy_ancillary.tga
    Description beastmaster_desc
    EffectsDescription beastmaster_effects_desc
    Effect CavalryCommand  1 
    Effect TrainingAnimalUnits  3 

;------------------------------------------
Ancillary biographer
    Image scribe_ancillary.tga
    ExcludedAncillaries playwright
    ExcludeCultures barbarian
    Description biographer_desc
    EffectsDescription biographer_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary body_slave
    Image effete_man_ancillary.tga
    Description body_slave_desc
    EffectsDescription body_slave_effects_desc
    Effect Influence  1 
    Effect PersonalSecurity -1 

;------------------------------------------
Ancillary bodyguard
    Image muscular_man_ancillary.tga
    Description bodyguard_desc
    EffectsDescription bodyguard_effects_desc
    Effect PersonalSecurity  2 
    Effect BodyguardValour  2 

;------------------------------------------
Ancillary brilliant_inventor
    Image mechanic_ancillary.tga
    ExcludeCultures barbarian
    Description brilliant_inventor_desc
    EffectsDescription brilliant_inventor_effects_desc
    Effect SiegeEngineering  30 
    Effect Farming  1 
    Effect Mining  20 

;------------------------------------------
Ancillary cackling_crone
    Image mad_woman_ancillary.tga
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    Description cackling_crone_desc
    EffectsDescription cackling_crone_effects_desc
    Effect Influence  1 
    Effect TroopMorale -1 

;------------------------------------------
Ancillary carnifex
    Image hooded_figure_ancillary.tga
    ExcludedAncillaries fasces
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description carnifex_desc
    EffectsDescription carnifex_effects_desc
    Effect PublicSecurity  2 
    Effect Law  2 

;------------------------------------------
Ancillary carthaginian_turncoat
    Image easterner_ancillary.tga
    ExcludeCultures carthaginian
    Description carthaginian_turncoat_desc
    EffectsDescription carthaginian_turncoat_effects_desc
    Effect Combat_V_Cathaginians  1 

;------------------------------------------
Ancillary catamite
    Image effete_man_ancillary.tga
    ExcludeCultures barbarian
    Description catamite_desc
    EffectsDescription catamite_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary charioteer
    Image muscular_man_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description charioteer_desc
    EffectsDescription charioteer_effects_desc
    Effect PopularStanding  10 

;------------------------------------------
Ancillary chief_eunuch
    Image effete_man_ancillary.tga
    ExcludeCultures barbarian, greek, roman
    Description chief_eunuch_desc
    EffectsDescription chief_eunuch_effects_desc
    Effect PersonalSecurity  2 
    Effect BodyguardValour  1 

;------------------------------------------
Ancillary chirugeon
    Image older_man_ancillary.tga
    ExcludedAncillaries doctor, herbalist
    ExcludeCultures barbarian
    Description chirugeon_desc
    EffectsDescription chirugeon_effects_desc
    Effect BattleSurgery  15 

;------------------------------------------
Ancillary civilized_slave
    Image sultry_strumpet_ancillary.tga
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    Description civilized_slave_desc
    EffectsDescription civilized_slave_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary comedian
    Image entertainer_ancillary.tga
    ExcludedAncillaries actor
    ExcludeCultures barbarian
    Description comedian_desc
    EffectsDescription comedian_effects_desc
    Effect TroopMorale  1 

;------------------------------------------
Ancillary cook
    Image freedman_servant_ancillary.tga
    ExcludedAncillaries master_of_assassins
    ExcludeCultures barbarian
    Description cook_desc
    EffectsDescription cook_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary courtesan
    Image sultry_strumpet_ancillary.tga
    ExcludedAncillaries catamite
    ExcludeCultures barbarian
    Description courtesan_desc
    EffectsDescription courtesan_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary crooked_judge
    Image older_man_ancillary.tga
    ExcludedAncillaries judge, honest_man
    ExcludeCultures barbarian, roman
    Description crooked_judge_desc
    EffectsDescription crooked_judge_effects_desc
    Effect TrainingAgents  4 
    Effect Unrest  1 
    Effect Law  2 

;------------------------------------------
Ancillary crooked_judge2
    Image older_man_ancillary.tga
    ExcludedAncillaries judge, honest_man
    ExcludeCultures barbarian, roman
    Description crooked_judge2_desc
    EffectsDescription crooked_judge2_effects_desc
    Effect TrainingAgents  4 
    Effect Unrest  1 
    Effect Law  2 

;------------------------------------------
Ancillary dancer
    Image sultry_strumpet_ancillary.tga
    Description dancer_desc
    EffectsDescription dancer_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary dancer2
    Image sultry_strumpet_ancillary.tga
    Description dancer2_desc
    EffectsDescription dancer2_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary decorated_hero
    Image helmeted_soldier_ancillary.tga
    ExcludedAncillaries famous_warrior
    ExcludeCultures barbarian
    Description decorated_hero_desc
    EffectsDescription decorated_hero_effects_desc
    Effect TrainingUnits  4 

;------------------------------------------
Ancillary desert_scout
    Image mystic_ancillary.tga
    ExcludeCultures roman, barbarian, greek
    Description desert_scout_desc
    EffectsDescription desert_scout_effects_desc
    Effect Ambush  1 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary doctor
    Image grizzled_veteran_ancillary.tga
    ExcludedAncillaries chirugeon
    ExcludeCultures barbarian, roman, carthaginian
    Description doctor_desc
    EffectsDescription doctor_effects_desc
    Effect Fertility  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary drillmaster
    Image grizzled_veteran_ancillary.tga
    ExcludeCultures barbarian
    Description drillmaster_desc
    EffectsDescription drillmaster_effects_desc
    Effect MovementPoints  5 
    Effect TrainingUnits  2 

;------------------------------------------
Ancillary drinking_companion
    Image drunkard_ancillary.tga
    Description drinking_companion_desc
    EffectsDescription drinking_companion_effects_desc
    Effect Influence  1 
    Effect Command -1 

;------------------------------------------
Ancillary druid
    Image mystic_ancillary.tga
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    Description druid_desc
    EffectsDescription druid_effects_desc
    Effect Influence  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary druid2
    Image mystic_ancillary.tga
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    Description druid2_desc
    EffectsDescription druid2_effects_desc
    Effect TroopMorale  1 
    Effect Attack  1 

;------------------------------------------
Ancillary drunken_uncle
    Image drunkard_ancillary.tga
    Description drunken_uncle_desc
    EffectsDescription drunken_uncle_effects_desc
    Effect Influence -1 

;------------------------------------------
Ancillary easterner_turncoat
    Image easterner_ancillary.tga
    ExcludeCultures eastern
    Description easterner_turncoat_desc
    EffectsDescription easterner_turncoat_effects_desc
    Effect Combat_V_Easterners  1 

;------------------------------------------
Ancillary editor
    Image older_man_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description editor_desc
    EffectsDescription editor_effects_desc
    Effect Influence  2 

;------------------------------------------
Ancillary egyptian_turncoat
    Image egyptian_ancillary.tga
    ExcludeCultures egyptian
    Description egyptian_turncoat_desc
    EffectsDescription egyptian_turncoat_effects_desc
    Effect Combat_V_Egyptians  1 

;------------------------------------------
Ancillary elder_senator
    Image roman_official_ancillary.tga
    ExcludedAncillaries honest_man, mentor
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description elder_senator_desc
    EffectsDescription elder_senator_effects_desc
    Effect Influence  1 
    Effect Management  1 
    Effect Electability  6 
    Effect SenateStanding  15 

;------------------------------------------
Ancillary elderly_spinster_aunt
    Image older_woman_ancillary.tga
    ExcludedAncillaries evil_mother-in-law
    Description elderly_spinster_aunt_desc
    EffectsDescription elderly_spinster_aunt_effects_desc
    Effect Influence -1 
    Effect Management  1 

;------------------------------------------
Ancillary equestrian
    Image roman_official_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description equestrian_desc
    EffectsDescription equestrian_effects_desc
    Effect Trading  10 

;------------------------------------------
Ancillary evil_mother-in-law
    Image older_woman_ancillary.tga
    ExcludedAncillaries over_protective_nanny
    Description evil_mother-in-law_desc
    EffectsDescription evil_mother-in-law_effects_desc
    Effect Influence -1 
    Effect TroopMorale -1 

;------------------------------------------
Ancillary exotic_slave
    Image sultry_strumpet_ancillary.tga
    Description exotic_slave_desc
    EffectsDescription exotic_slave_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary famous_courtesan
    Image sultry_strumpet_ancillary.tga
    ExcludeCultures barbarian
    Description famous_courtesan_desc
    EffectsDescription famous_courtesan_effects_desc
    Effect TrainingAgents  5 

;------------------------------------------
Ancillary famous_warrior
    Image barbarian_beardy_ancillary.tga
    ExcludedAncillaries decorated_hero
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    Description famous_warrior_desc
    EffectsDescription famous_warrior_effects_desc
    Effect Command  1 
    Effect TroopMorale  1 
    Effect TrainingUnits  2 

;------------------------------------------
Ancillary fasces
    Image roman_official_ancillary.tga
    ExcludedAncillaries carnifex
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description fasces_desc
    EffectsDescription fasces_effects_desc
    Effect PublicSecurity  1 
    Effect Law  2 

;------------------------------------------
Ancillary femme_fatale
    Image sultry_strumpet_ancillary.tga
    Description femme_fatale_desc
    EffectsDescription femme_fatale_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary floozy
    Image sultry_strumpet_ancillary.tga
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    Description floozy_desc
    EffectsDescription floozy_effects_desc
    Effect PersonalSecurity -2 

;------------------------------------------
Ancillary foodtaster
    Image slave_ancillary.tga
    Description foodtaster_desc
    EffectsDescription foodtaster_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary foreign_dignitary
    Image older_man_ancillary.tga
    ExcludedAncillaries foreign_hostage
    Description foreign_dignitary_desc
    EffectsDescription foreign_dignitary_effects_desc
    Effect Negotiation  1 

;------------------------------------------
Ancillary foreign_hostage
    Image muscular_man_ancillary.tga
    ExcludedAncillaries foreign_dignitary
    Description foreign_hostage_desc
    EffectsDescription foreign_hostage_effects_desc
    Effect Negotiation  1 

;------------------------------------------
Ancillary freeman_clerk
    Image freedman_servant_ancillary.tga
    Description freeman_clerk_desc
    EffectsDescription freeman_clerk_effects_desc
    Effect Management  1 
    Effect TaxCollection  10 

;------------------------------------------
Ancillary freeman_clerk2
    Image freedman_servant_ancillary.tga
    Description freeman_clerk2_desc
    EffectsDescription freeman_clerk2_effects_desc
    Effect Management  1 
    Effect Trading  10 

;------------------------------------------
Ancillary galloper
    Image helmeted_soldier_ancillary.tga
    ExcludedAncillaries runner
    ExcludeCultures greek, roman
    Description galloper_desc
    EffectsDescription galloper_effects_desc
    Effect Attack  1 

;------------------------------------------
Ancillary geographer
    Image scribe_ancillary.tga
    ExcludeCultures barbarian
    Description geographer_desc
    EffectsDescription geographer_effects_desc
    Effect MovementPoints  3 
    Effect TaxCollection  10 

;------------------------------------------
Ancillary geomancer
    Image hooded_figure_ancillary.tga
    ExcludeCultures barbarian, carthaginian, egyptian, greek, roman
    Description geomancer_desc
    EffectsDescription geomancer_effects_desc
    Effect Construction  10 
    Effect Mining  10 
    Effect Squalor  1 

;------------------------------------------
Ancillary geometer
    Image mystic_ancillary.tga
    ExcludeCultures barbarian
    Description geometer_desc
    EffectsDescription geometer_effects_desc
    Effect SiegeDefence  1 
    Effect Construction  10 

;------------------------------------------
Ancillary gladiator
    Image grizzled_veteran_ancillary.tga
    ExcludedAncillaries lanista
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description gladiator_desc
    EffectsDescription gladiator_effects_desc
    Effect PersonalSecurity  1 
    Effect BodyguardValour  1 

;------------------------------------------
Ancillary goldsmith
    Image mechanic_ancillary.tga
    Description goldsmith_desc
    EffectsDescription goldsmith_effects_desc
    Effect Trading  10 
    Effect BribeResistance -1 

;------------------------------------------
Ancillary gourmands_chef
    Image freedman_servant_ancillary.tga
    ExcludedAncillaries master_of_assassins
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description gourmands_chef_desc
    EffectsDescription gourmands_chef_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary greek_turncoat
    Image helmeted_soldier_ancillary.tga
    ExcludeCultures greek
    Description greek_turncoat_desc
    EffectsDescription greek_turncoat_effects_desc
    Effect Combat_V_Greeks  1 

;------------------------------------------
Ancillary haruspex
    Image mystic_ancillary.tga
    ExcludeCultures barbarian, eastern, egyptian
    Description haruspex_desc
    EffectsDescription haruspex_effects_desc
    Effect TroopMorale  1 

;------------------------------------------
Ancillary herbalist
    Image older_woman_ancillary.tga
    Description herbalist_desc
    EffectsDescription herbalist_effects_desc
    Effect Fertility  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary heroic_saviour
    Image muscular_man_ancillary.tga
    Description heroic_saviour_desc
    EffectsDescription heroic_saviour_effects_desc
    Effect PersonalSecurity  1 
    Effect BodyguardValour  1 

;------------------------------------------
Ancillary historian
    Image scribe_ancillary.tga
    ExcludedAncillaries biographer
    ExcludeCultures barbarian
    Description historian_desc
    EffectsDescription historian_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary honest_man
    Image freedman_servant_ancillary.tga
    ExcludedAncillaries elder_senator
    Description honest_man_desc
    EffectsDescription honest_man_effects_desc
    Effect BribeResistance  20 
    Effect Law  1 

;------------------------------------------
Ancillary Herald
    Image helmeted_soldier_ancillary.tga
    Description Herald_desc
    EffectsDescription Herald_effects_desc
    Effect Influence  2 

;------------------------------------------
Ancillary idiot
    Image slave_ancillary.tga
    Description idiot_desc
    EffectsDescription idiot_effects_desc
    Effect Influence -2 
    Effect PersonalSecurity -1 

;------------------------------------------
Ancillary idiot_savant
    Image scribe_ancillary.tga
    ExcludedAncillaries idiot
    ExcludeCultures barbarian
    Description idiot_savant_desc
    EffectsDescription idiot_savant_effects_desc
    Effect Management  1 
    Effect TaxCollection  10 

;------------------------------------------
Ancillary inflatable_sheep
    Image sultry_strumpet_ancillary.tga
    Description inflatable_sheep_desc
    EffectsDescription inflatable_sheep_effects_desc
    Effect TroopMorale -2 
    Effect Combat_V_Barbarians  2 

;------------------------------------------
Ancillary intrepid_explorer
    Image muscular_man_ancillary.tga
    ExcludeCultures barbarian
    Description intrepid_explorer_desc
    EffectsDescription intrepid_explorer_effects_desc
    Effect MovementPoints  3 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary jeweller
    Image freedman_servant_ancillary.tga
    ExcludeCultures barbarian
    Description jeweller_desc
    EffectsDescription jeweller_effects_desc
    Effect Trading  10 
    Effect BribeResistance -1 

;------------------------------------------
Ancillary judge
    Image roman_official_ancillary.tga
    ExcludedAncillaries crooked_judge
    ExcludeCultures barbarian, roman
    Description judge_desc
    EffectsDescription judge_effects_desc
    Effect PublicSecurity  1 
    Effect Law  2 

;------------------------------------------
Ancillary lanista
    Image freedman_servant_ancillary.tga
    ExcludedAncillaries gladiator
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description lanista_desc
    EffectsDescription lanista_effects_desc
    Effect TrainingUnits  2 
    Effect Combat_V_Slaves  2 

;------------------------------------------
Ancillary librarian
    Image scribe_ancillary.tga
    ExcludedAncillaries actor, comedian
    ExcludeCultures barbarian
    Description librarian_desc
    EffectsDescription librarian_effects_desc
    Effect Influence  1 
    Effect Management  1 

;------------------------------------------
Ancillary linguist
    Image scribe_ancillary.tga
    ExcludedAncillaries translator
    Description linguist_desc
    EffectsDescription linguist_effects_desc
    Effect Negotiation  2 

;------------------------------------------
Ancillary magician
    Image mystic_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, greek, roman
    Description magician_desc
    EffectsDescription magician_effects_desc
    Effect Influence  2 

;------------------------------------------
Ancillary magistrate
    Image roman_official_ancillary.tga
    ExcludedAncillaries crooked_judge
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description magistrate_desc
    EffectsDescription magistrate_effects_desc
    Effect PublicSecurity  1 
    Effect Law  1 

;------------------------------------------
Ancillary master_embalmer
    Image egyptian_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, greek, roman
    Description master_embalmer_desc
    EffectsDescription master_embalmer_effects_desc
    Effect TroopMorale  1 
    Effect Attack  1 

;------------------------------------------
Ancillary master_hunter
    Image barbarian_beardy_ancillary.tga
    Description master_hunter_desc
    EffectsDescription master_hunter_effects_desc
    Effect Ambush  1 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary master_of_archers
    Image grizzled_veteran_ancillary.tga
    ExcludeCultures roman, barbarian
    Description master_of_archers_desc
    EffectsDescription master_of_archers_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary master_of_assassins
    Image hooded_figure_ancillary.tga
    ExcludeCultures barbarian, carthaginian, egyptian, greek, roman
    Description master_of_assassins_desc
    EffectsDescription master_of_assassins_effects_desc
    Effect PersonalSecurity  1 
    Effect TrainingAgents  4 

;------------------------------------------
Ancillary master_of_horse
    Image grizzled_veteran_ancillary.tga
    ExcludeCultures barbarian
    Description master_of_horse_desc
    EffectsDescription master_of_horse_effects_desc
    Effect CavalryCommand  1 

;------------------------------------------
Ancillary master_smith
    Image mechanic_ancillary.tga
    Description master_smith_desc
    EffectsDescription master_smith_effects_desc
    Effect TrainingUnits  2 

;------------------------------------------
Ancillary mathematician
    Image scribe_ancillary.tga
    ExcludeCultures barbarian
    Description mathematician_desc
    EffectsDescription mathematician_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary menhir_carver
    Image muscular_man_ancillary.tga
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    Description menhir_carver_desc
    EffectsDescription menhir_carver_effects_desc
    Effect Influence  1 
    Effect Construction  10 

;------------------------------------------
Ancillary mentor
    Image older_man_ancillary.tga
    ExcludedAncillaries aged_retainer
    ExcludeCultures barbarian
    Description mentor_desc
    EffectsDescription mentor_effects_desc
    Effect Command  1 
    Effect Management  1 

;------------------------------------------
Ancillary mercenary_captain
    Image grizzled_veteran_ancillary.tga
    Description mercenary_captain_desc
    EffectsDescription mercenary_captain_effects_desc
    Effect Command  1 
    Effect TrainingUnits  2 
    Effect Looting   2 

;------------------------------------------
Ancillary merchant
    Image freedman_servant_ancillary.tga
    Description merchant_desc
    EffectsDescription merchant_effects_desc
    Effect Trading  10 

;------------------------------------------
Ancillary grain_merchant
    Image freedman_servant_ancillary.tga
    Description grain_merchant_desc
    EffectsDescription grain_merchant_effects_desc
    Effect GrainTrading  2 

;------------------------------------------
Ancillary military_engineer
    Image mechanic_ancillary.tga
    ExcludeCultures barbarian, eastern, egyptian, greek, carthaginian
    Description military_engineer_desc
    EffectsDescription military_engineer_effects_desc
    Effect SiegeAttack  2 
    Effect SiegeEngineering  50 

;------------------------------------------
Ancillary military_tribune
    Image roman_soldier_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description military_tribune_desc
    EffectsDescription military_tribune_effects_desc
    Effect Defence  1 
    Effect Electability  3 
    Effect SenateStanding  10 

;------------------------------------------
Ancillary mining_engineer
    Image mechanic_ancillary.tga
    ExcludeCultures barbarian
    Description mining_engineer_desc
    EffectsDescription mining_engineer_effects_desc
    Effect Mining  25 

;------------------------------------------
Ancillary mistress
    Image sultry_strumpet_ancillary.tga
    ExcludeCultures barbarian
    Description mistress_desc
    EffectsDescription mistress_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary musician
    Image effete_man_ancillary.tga
    Description musician_desc
    EffectsDescription musician_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary Natural_philosopher
    Image mechanic_ancillary.tga
    ExcludeCultures barbarian, eastern, egyptian
    Description Natural_philosopher_desc
    EffectsDescription Natural_philosopher_effects_desc
    Effect Management  1 
    Effect Construction  10 

;------------------------------------------
Ancillary Navigator
    Image helmeted_soldier_ancillary.tga
    ExcludeCultures barbarian
    Description Navigator_desc
    EffectsDescription Navigator_effects_desc
    Effect NavalCommand  2 

;------------------------------------------
Ancillary Numismatist
    Image freedman_servant_ancillary.tga
    ExcludeCultures barbarian
    Description Numismatist_desc
    EffectsDescription Numismatist_effects_desc
    Effect Trading  10 

;------------------------------------------
Ancillary oracle
    Image mystic_ancillary.tga
    ExcludeCultures barbarian
    Description oracle_desc
    EffectsDescription oracle_effects_desc
    Effect Influence  1 
    Effect Command  1 
    Effect Management  1 

;------------------------------------------
Ancillary orator
    Image older_man_ancillary.tga
    ExcludeCultures barbarian
    Description orator_desc
    EffectsDescription orator_effects_desc
    Effect Influence  2 
    Effect Command  1 

;------------------------------------------
Ancillary over_protective_nanny
    Image older_woman_ancillary.tga
    ExcludeCultures barbarian
    Description over_protective_nanny_desc
    EffectsDescription over_protective_nanny_effects_desc
    Effect Influence -1 
    Effect Management  1 

;------------------------------------------
Ancillary overseer
    Image muscular_man_ancillary.tga
    Description overseer_desc
    EffectsDescription overseer_effects_desc
    Effect Influence -1 
    Effect Farming  1 

;------------------------------------------
Ancillary pet_hunting_dog
    Image dog_ancillary.tga
    ExcludedAncillaries pet_lion
    Description pet_hunting_dog_desc
    EffectsDescription pet_hunting_dog_effects_desc
    Effect LineOfSight  1 

;------------------------------------------
Ancillary pet_lion
    Image lion_ancillary.tga
    ExcludedAncillaries pet_hunting_dog
    Description pet_lion_desc
    EffectsDescription pet_lion_effects_desc
    Effect PersonalSecurity  1 
    Effect Combat_V_Slaves  1 

;------------------------------------------
Ancillary pet_monkey
    Image monkey_ancillary.tga
    ExcludedAncillaries pet_lion, pet_hunting_dog, pet_white_cat
    Description pet_monkey_desc
    EffectsDescription pet_monkey_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary pet_white_cat
    Image white_cat_ancillary.tga
    ExcludedAncillaries pet_lion, pet_hunting_dog, pet_monkey
    ExcludeCultures barbarian, carthaginian, eastern, greek, roman
    Description pet_white_cat_desc
    EffectsDescription pet_white_cat_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary philosopher
    Image older_man_ancillary.tga
    ExcludeCultures barbarian, eastern, egyptian, carthaginian
    Description philosopher_desc
    EffectsDescription philosopher_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary physician
    Image older_man_ancillary.tga
    ExcludeCultures barbarian, eastern, egyptian, greek
    Description physician_desc
    EffectsDescription physician_effects_desc
    Effect Fertility  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary playwright
    Image scribe_ancillary.tga
    ExcludedAncillaries actor
    ExcludeCultures barbarian
    Description playwright_desc
    EffectsDescription playwright_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary poet
    Image scribe_ancillary.tga
    ExcludedAncillaries comedian, playwright
    ExcludeCultures barbarian
    Description poet_desc
    EffectsDescription poet_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary poisoner
    Image hooded_figure_ancillary.tga
    ExcludeCultures barbarian
    Description poisoner_desc
    EffectsDescription poisoner_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary pontifex
    Image roman_official_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description pontifex_desc
    EffectsDescription pontifex_effects_desc
    Effect Influence  1 
    Effect Command  1 
    Effect PopularStanding  10 

;------------------------------------------
Ancillary praetorian_guardsman
    Image roman_soldier_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description praetorian_guardsman_desc
    EffectsDescription praetorian_guardsman_effects_desc
    Effect Influence  1 
    Effect Command  1 
    Effect PopularStanding  20 

;------------------------------------------
Ancillary problem_mother
    Image mad_woman_ancillary.tga
    ExcludedAncillaries evil_mother-in-law
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description problem_mother_desc
    EffectsDescription problem_mother_effects_desc
    Effect Influence -1 
    Effect Management  1 
    Effect Electability -3 

;------------------------------------------
Ancillary procurator
    Image roman_official_ancillary.tga
    ExcludeCultures barbarian, eastern, egyptian, greek
    Description procurator_desc
    EffectsDescription procurator_effects_desc
    Effect TaxCollection  10 

;------------------------------------------
Ancillary quartermaster
    Image roman_soldier_ancillary.tga
    ExcludeCultures barbarian
    Description quartermaster_desc
    EffectsDescription quartermaster_effects_desc
    Effect MovementPoints  3 
    Effect Looting   2 

;------------------------------------------
Ancillary rhetorician
    Image older_man_ancillary.tga
    ExcludeCultures barbarian
    Description rhetorician_desc
    EffectsDescription rhetorician_effects_desc
    Effect Negotiation  2 

;------------------------------------------
Ancillary roman_turncoat
    Image roman_official_ancillary.tga
    ExcludeCultures roman
    Description roman_turncoat_desc
    EffectsDescription roman_turncoat_effects_desc
    Effect Combat_V_Romans  1 

;------------------------------------------
Ancillary runner
    Image muscular_man_ancillary.tga
    ExcludedAncillaries galloper
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, roman
    Description runner_desc
    EffectsDescription runner_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary satirist
    Image scribe_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, egyptian
    Description satirist_desc
    EffectsDescription satirist_effects_desc
    Effect Influence  2 

;------------------------------------------
Ancillary scout
    Image barbarian_beardy_ancillary.tga
    Description scout_desc
    EffectsDescription scout_effects_desc
    Effect Ambush  1 
    Effect LineOfSight  2 

;------------------------------------------
Ancillary scribe_ancillary
    Image scribe_ancillary.tga
    ExcludeCultures barbarian
    Description scribe_ancillary_desc
    EffectsDescription scribe_ancillary_effects_desc
    Effect Management  1 
    Effect Trading  10 

;------------------------------------------
Ancillary sculptor
    Image mechanic_ancillary.tga
    ExcludedAncillaries artist, architect, surveyor
    ExcludeCultures barbarian
    Description sculptor_desc
    EffectsDescription sculptor_effects_desc
    Effect Influence  1 
    Effect Construction  10 

;------------------------------------------
Ancillary seamaster
    Image grizzled_veteran_ancillary.tga
    Description seamaster_desc
    EffectsDescription seamaster_effects_desc
    Effect NavalCommand  2 

;------------------------------------------
Ancillary senatorial_horse
    Image horse_ancillary.tga
    ExcludedAncillaries elder_senator
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description senatorial_horse_desc
    EffectsDescription senatorial_horse_effects_desc
    Effect Electability -9 
    Effect SenateStanding -10 
    Effect PopularStanding  10 

;------------------------------------------
Ancillary shieldbearer
    Image helmeted_soldier_ancillary.tga
    ExcludedAncillaries swordbearer
    ExcludeCultures roman
    Description shieldbearer_desc
    EffectsDescription shieldbearer_effects_desc
    Effect BodyguardValour  1 

;------------------------------------------
Ancillary shipwright
    Image mechanic_ancillary.tga
    Description shipwright_desc
    EffectsDescription shipwright_effects_desc
    Effect NavalCommand  1 

;------------------------------------------
Ancillary siege_engineer
    Image mechanic_ancillary.tga
    ExcludeCultures barbarian
    Description siege_engineer_desc
    EffectsDescription siege_engineer_effects_desc
    Effect SiegeAttack  1 
    Effect SiegeEngineering  60 

;------------------------------------------
Ancillary silk_merchant
    Image roman_official_ancillary.tga
    ExcludedAncillaries spice_merchant
    Description silk_merchant_desc
    EffectsDescription silk_merchant_effects_desc
    Effect Trading  10 

;------------------------------------------
Ancillary slave_trader
    Image muscular_man_ancillary.tga
    Description slave_trader_desc
    EffectsDescription slave_trader_effects_desc
    Effect SlaveTrading  2 

;------------------------------------------
Ancillary slubberdegullion
    Image drunkard_ancillary.tga
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    Description slubberdegullion_desc
    EffectsDescription slubberdegullion_effects_desc
    Effect Influence -1 
    Effect PersonalSecurity -1 

;------------------------------------------
Ancillary soothsayer
    Image hooded_figure_ancillary.tga
    Description soothsayer_desc
    EffectsDescription soothsayer_effects_desc
    Effect TroopMorale  2 

;------------------------------------------
Ancillary spice_merchant
    Image roman_official_ancillary.tga
    ExcludedAncillaries silk_merchant
    Description spice_merchant_desc
    EffectsDescription spice_merchant_effects_desc
    Effect Trading  10 

;------------------------------------------
Ancillary spymaster
    Image hooded_figure_ancillary.tga
    ExcludeCultures barbarian
    Description spymaster_desc
    EffectsDescription spymaster_effects_desc
    Effect Command  1 
    Effect TrainingAgents  4 

;------------------------------------------
Ancillary surveyor
    Image freedman_servant_ancillary.tga
    ExcludeCultures barbarian
    Description surveyor_desc
    EffectsDescription surveyor_effects_desc
    Effect Construction  20 
    Effect Health  1 

;------------------------------------------
Ancillary swordbearer
    Image helmeted_soldier_ancillary.tga
    ExcludedAncillaries shieldbearer
    ExcludeCultures roman
    Description swordbearer_desc
    EffectsDescription swordbearer_effects_desc
    Effect PersonalSecurity  1 
    Effect BodyguardValour  1 

;------------------------------------------
Ancillary tax_farmer
    Image roman_official_ancillary.tga
    ExcludedAncillaries treasurer
    ExcludeCultures barbarian, eastern, egyptian, greek
    Description tax_farmer_desc
    EffectsDescription tax_farmer_effects_desc
    Effect Influence -1 
    Effect TaxCollection  5 

;------------------------------------------
Ancillary tender_of_the_arse
    Image egyptian_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, greek, roman
    Description tender_of_the_arse_desc
    EffectsDescription tender_of_the_arse_effects_desc
    Effect Influence  1 
    Effect PersonalSecurity -1 

;------------------------------------------
Ancillary torturer
    Image hooded_figure_ancillary.tga
    ExcludeCultures greek, roman
    Description torturer_desc
    EffectsDescription torturer_effects_desc
    Effect PublicSecurity  2 
    Effect Unrest  1 
    Effect Law  3 

;------------------------------------------
Ancillary translator
    Image scribe_ancillary.tga
    ExcludedAncillaries linguist
    Description translator_desc
    EffectsDescription translator_effects_desc
    Effect Negotiation  2 

;------------------------------------------
Ancillary treasurer
    Image roman_official_ancillary.tga
    ExcludedAncillaries tax_farmer
    ExcludeCultures barbarian
    Description treasurer_desc
    EffectsDescription treasurer_effects_desc
    Effect Management  2 

;------------------------------------------
Ancillary tribune_of_the_plebs
    Image roman_official_ancillary.tga
    ExcludedAncillaries elder_senator
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description tribune_of_the_plebs_desc
    EffectsDescription tribune_of_the_plebs_effects_desc
    Effect Influence  1 
    Effect PopularStanding  20 

;------------------------------------------
Ancillary trusty_steed
    Image horse_ancillary.tga
    ExcludedAncillaries senatorial_horse
    Description trusty_steed_desc
    EffectsDescription trusty_steed_effects_desc
    Effect CavalryCommand  1 
    Effect InfantryCommand -1 

;------------------------------------------
Ancillary turncoat_slave
    Image freedman_servant_ancillary.tga
    Description turncoat_slave_desc
    EffectsDescription turncoat_slave_effects_desc
    Effect Combat_V_Slaves  1 

;------------------------------------------
Ancillary tutor
    Image older_man_ancillary.tga
    ExcludedAncillaries drinking_companion
    ExcludeCultures barbarian
    Description tutor_desc
    EffectsDescription tutor_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary veteran_centurion
    Image roman_soldier_ancillary.tga
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description veteran_centurion_desc
    EffectsDescription veteran_centurion_effects_desc
    Effect PersonalSecurity  1 
    Effect InfantryCommand  1 

;------------------------------------------
Ancillary veteran_warrior
    Image helmeted_soldier_ancillary.tga
    ExcludeCultures roman
    Description veteran_warrior_desc
    EffectsDescription veteran_warrior_effects_desc
    Effect PersonalSecurity  1 
    Effect InfantryCommand  1 

;------------------------------------------
Ancillary wilderness_prophet
    Image hooded_figure_ancillary.tga
    ExcludedAncillaries pontifex
    ExcludeCultures barbarian, carthaginian, egyptian, greek, roman
    Description wilderness_prophet_desc
    EffectsDescription wilderness_prophet_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary wine_steward
    Image drunkard_ancillary.tga
    ExcludedAncillaries master_of_assassins
    ExcludeCultures barbarian
    Description wine_steward_desc
    EffectsDescription wine_steward_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary wise_man
    Image mystic_ancillary.tga
    Description wise_man_desc
    EffectsDescription wise_man_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary wise_woman
    Image older_woman_ancillary.tga
    ExcludedAncillaries herbalist, doctor, chirugeon
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    Description wise_woman_desc
    EffectsDescription wise_woman_effects_desc
    Effect Fertility  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary witch
    Image mad_woman_ancillary.tga
    ExcludeCultures carthaginian, eastern, egyptian, greek, roman
    Description witch_desc
    EffectsDescription witch_effects_desc
    Effect Fertility  1 

;------------------------------------------
Ancillary wrestler
    Image muscular_man_ancillary.tga
    ExcludeCultures barbarian
    Description wrestler_desc
    EffectsDescription wrestler_effects_desc
    Effect Influence  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary priest_of_Vahagan
    Image easterner_ancillary.tga
    Description priest_of_Vahagan_desc
    EffectsDescription priest_of_Vahagan_effects_desc
    Effect Command  1 
    Effect TrainingUnits  2 

;------------------------------------------
Ancillary priest_of_Anahit
    Image easterner_ancillary.tga
    Description priest_of_Anahit_desc
    EffectsDescription priest_of_Anahit_effects_desc
    Effect Influence  1 
    Effect Management  1 

;------------------------------------------
Ancillary priest_of_Armazd
    Image easterner_ancillary.tga
    Description priest_of_Armazd_desc
    EffectsDescription priest_of_Armazd_effects_desc
    Effect Influence  1 
    Effect Command  1 

;------------------------------------------
Ancillary priest_of_Brigantia
    Image older_woman_ancillary.tga
    Description priest_of_Brigantia_desc
    EffectsDescription priest_of_Brigantia_effects_desc
    Effect Management  1 
    Effect BattleSurgery  20 

;------------------------------------------
Ancillary priest_of_Britannia2
    Image older_woman_ancillary.tga
    Description priest_of_Britannia2_desc
    EffectsDescription priest_of_Britannia2_effects_desc
    Effect Management  1 
    Effect Trading  10 

;------------------------------------------
Ancillary priest_of_Andrasta
    Image barbarian_beardy_ancillary.tga
    Description priest_of_Andrasta_desc
    EffectsDescription priest_of_Andrasta_effects_desc
    Effect Command  1 
    Effect MovementPoints  3 

;------------------------------------------
Ancillary priest_of_Tanit
    Image sultry_strumpet_ancillary.tga
    Description priest_of_Tanit_desc
    EffectsDescription priest_of_Tanit_effects_desc
    Effect Management  1 
    Effect Farming  1 

;------------------------------------------
Ancillary priest_of_Baal
    Image hooded_figure_ancillary.tga
    Description priest_of_Baal_desc
    EffectsDescription priest_of_Baal_effects_desc
    Effect TrainingAgents  4 
    Effect Law  1 

;------------------------------------------
Ancillary priest_of_Milqart
    Image mystic_ancillary.tga
    Description priest_of_Milqart_desc
    EffectsDescription priest_of_Milqart_effects_desc
    Effect Management  1 
    Effect Trading  10 

;------------------------------------------
Ancillary priest_of_Hebeleysis
    Image barbarian_beardy_ancillary.tga
    Description priest_of_Hebeleysis_desc
    EffectsDescription priest_of_Hebeleysis_effects_desc
    Effect Attack  2 

;------------------------------------------
Ancillary priest_of_Bendis
    Image older_woman_ancillary.tga
    Description priest_of_Bendis_desc
    EffectsDescription priest_of_Bendis_effects_desc
    Effect Health  1 
    Effect BattleSurgery  20 

;------------------------------------------
Ancillary priest_of_Zalmoxis
    Image barbarian_beardy_ancillary.tga
    Description priest_of_Zalmoxis_desc
    EffectsDescription priest_of_Zalmoxis_effects_desc
    Effect Management  1 
    Effect TrainingUnits  2 
    Effect Mining  20 

;------------------------------------------
Ancillary priest_of_Isis
    Image sultry_strumpet_ancillary.tga
    Description priest_of_Isis_desc
    EffectsDescription priest_of_Isis_effects_desc
    Effect Management  1 
    Effect Fertility  1 
    Effect Health  1 

;------------------------------------------
Ancillary priest_of_Osiris
    Image egyptian_ancillary.tga
    Description priest_of_Osiris_desc
    EffectsDescription priest_of_Osiris_effects_desc
    Effect Influence  1 
    Effect Management  1 

;------------------------------------------
Ancillary priest_of_Imhotep
    Image egyptian_ancillary.tga
    Description priest_of_Imhotep_desc
    EffectsDescription priest_of_Imhotep_effects_desc
    Effect Management  1 
    Effect BattleSurgery  20 

;------------------------------------------
Ancillary priest_of_Set
    Image egyptian_ancillary.tga
    Description priest_of_Set_desc
    EffectsDescription priest_of_Set_effects_desc
    Effect Management  1 
    Effect TrainingAgents  4 

;------------------------------------------
Ancillary priest_of_Horus
    Image egyptian_ancillary.tga
    Description priest_of_Horus_desc
    EffectsDescription priest_of_Horus_effects_desc
    Effect Management  1 
    Effect Law  1 

;------------------------------------------
Ancillary priest_of_Teutatis
    Image barbarian_beardy_ancillary.tga
    Description priest_of_Teutatis_desc
    EffectsDescription priest_of_Teutatis_effects_desc
    Effect Command  1 
    Effect TrainingUnits  2 

;------------------------------------------
Ancillary priest_of_Epona
    Image barbarian_beardy_ancillary.tga
    Description priest_of_Epona_desc
    EffectsDescription priest_of_Epona_effects_desc
    Effect CavalryCommand  2 

;------------------------------------------
Ancillary priest_of_Abnoba
    Image barbarian_beardy_ancillary.tga
    Description priest_of_Abnoba_desc
    EffectsDescription priest_of_Abnoba_effects_desc
    Effect Management  1 
    Effect Ambush  2 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary priest_of_Esus
    Image hooded_figure_ancillary.tga
    Description priest_of_Esus_desc
    EffectsDescription priest_of_Esus_effects_desc
    Effect Management  1 
    Effect TrainingAgents  2 
    Effect Law  1 

;------------------------------------------
Ancillary priest_of_Freyja
    Image older_woman_ancillary.tga
    Description priest_of_Freyja_desc
    EffectsDescription priest_of_Freyja_effects_desc
    Effect Management  1 
    Effect Fertility  1 
    Effect Health  1 

;------------------------------------------
Ancillary priest_of_Donar
    Image barbarian_beardy_ancillary.tga
    Description priest_of_Donar_desc
    EffectsDescription priest_of_Donar_effects_desc
    Effect Attack  2 

;------------------------------------------
Ancillary priest_of_Woden
    Image barbarian_beardy_ancillary.tga
    Description priest_of_Woden_desc
    EffectsDescription priest_of_Woden_effects_desc
    Effect InfantryCommand  2 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary priest_of_Athena
    Image sultry_strumpet_ancillary.tga
    Description priest_of_Athena_desc
    EffectsDescription priest_of_Athena_effects_desc
    Effect Command  1 
    Effect Management  1 

;------------------------------------------
Ancillary priest_of_Aphrodite
    Image sultry_strumpet_ancillary.tga
    Description priest_of_Aphrodite_desc
    EffectsDescription priest_of_Aphrodite_effects_desc
    Effect Management  1 
    Effect TrainingAgents  4 
    Effect Health  1 

;------------------------------------------
Ancillary priest_of_Hermes
    Image mystic_ancillary.tga
    Description priest_of_Hermes_desc
    EffectsDescription priest_of_Hermes_effects_desc
    Effect Management  1 
    Effect Trading  10 

;------------------------------------------
Ancillary priest_of_Nike
    Image mystic_ancillary.tga
    Description priest_of_Nike_desc
    EffectsDescription priest_of_Nike_effects_desc
    Effect Command  1 
    Effect Management  1 

;------------------------------------------
Ancillary priest_of_Ceres
    Image mystic_ancillary.tga
    Description priest_of_Ceres_desc
    EffectsDescription priest_of_Ceres_effects_desc
    Effect Management  1 
    Effect Farming  1 

;------------------------------------------
Ancillary priest_of_Bacchus
    Image mystic_ancillary.tga
    Description priest_of_Bacchus_desc
    EffectsDescription priest_of_Bacchus_effects_desc
    Effect Influence  2 
    Effect Management  1 

;------------------------------------------
Ancillary priest_of_Jupiter
    Image mystic_ancillary.tga
    Description priest_of_Jupiter_desc
    EffectsDescription priest_of_Jupiter_effects_desc
    Effect Influence  1 
    Effect Command  1 
    Effect Management  1 

;------------------------------------------
Ancillary priest_of_Demeter
    Image older_woman_ancillary.tga
    Description priest_of_Demeter_desc
    EffectsDescription priest_of_Demeter_effects_desc
    Effect Management  1 
    Effect Farming  1 

;------------------------------------------
Ancillary priest_of_Zeus
    Image mystic_ancillary.tga
    Description priest_of_Zeus_desc
    EffectsDescription priest_of_Zeus_effects_desc
    Effect Influence  1 
    Effect Management  1 
    Effect SiegeDefence  1 

;------------------------------------------
Ancillary priest_of_Artemis
    Image sultry_strumpet_ancillary.tga
    Description priest_of_Artemis_desc
    EffectsDescription priest_of_Artemis_effects_desc
    Effect Management  1 
    Effect Ambush  2 
    Effect LineOfSight  1 
    Effect TrainingAnimalUnits  4 

;------------------------------------------
Ancillary priest_of_Ares
    Image mystic_ancillary.tga
    Description priest_of_Ares_desc
    EffectsDescription priest_of_Ares_effects_desc
    Effect Attack  2 

;------------------------------------------
Ancillary priest_of_Zoroastra
    Image easterner_ancillary.tga
    Description priest_of_Zoroastra_desc
    EffectsDescription priest_of_Zoroastra_effects_desc
    Effect Influence  1 
    Effect Command  1 
    Effect Management  1 

;------------------------------------------
Ancillary priest_of_Zeus2
    Image easterner_ancillary.tga
    Description priest_of_Zeus2_desc
    EffectsDescription priest_of_Zeus2_effects_desc
    Effect Influence  1 
    Effect Management  1 
    Effect SiegeDefence  1 

;------------------------------------------
Ancillary priest_of_Aphrodite2
    Image sultry_strumpet_ancillary.tga
    Description priest_of_Aphrodite2_desc
    EffectsDescription priest_of_Aphrodite2_effects_desc
    Effect Management  1 
    Effect TrainingAgents  2 
    Effect Health  1 

;------------------------------------------
Ancillary priest_of_Hercules
    Image easterner_ancillary.tga
    Description priest_of_Hercules_desc
    EffectsDescription priest_of_Hercules_effects_desc
    Effect Attack  2 

;------------------------------------------
Ancillary priest_of_Juno
    Image sultry_strumpet_ancillary.tga
    Description priest_of_Juno_desc
    EffectsDescription priest_of_Juno_effects_desc
    Effect Management  1 
    Effect Health  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary priest_of_Mercury
    Image mystic_ancillary.tga
    Description priest_of_Mercury_desc
    EffectsDescription priest_of_Mercury_effects_desc
    Effect Management  1 
    Effect Trading  10 

;------------------------------------------
Ancillary priest_of_Mars
    Image mystic_ancillary.tga
    Description priest_of_Mars_desc
    EffectsDescription priest_of_Mars_effects_desc
    Effect Attack  2 

;------------------------------------------
Ancillary priest_of_Vulcan
    Image mystic_ancillary.tga
    Description priest_of_Vulcan_desc
    EffectsDescription priest_of_Vulcan_effects_desc
    Effect Management  1 
    Effect TrainingUnits  2 
    Effect Mining  20 

;------------------------------------------
Ancillary priest_of_Saturn
    Image mystic_ancillary.tga
    Description priest_of_Saturn_desc
    EffectsDescription priest_of_Saturn_effects_desc
    Effect Influence  1 
    Effect Management  1 
    Effect PublicSecurity  2 

;------------------------------------------
Ancillary priest_of_Neptune
    Image mystic_ancillary.tga
    Description priest_of_Neptune_desc
    EffectsDescription priest_of_Neptune_effects_desc
    Effect NavalCommand  2 

;------------------------------------------
Ancillary priest_of_Papay
    Image barbarian_beardy_ancillary.tga
    Description priest_of_Papay_desc
    EffectsDescription priest_of_Papay_effects_desc
    Effect Management  1 
    Effect PublicSecurity  2 
    Effect Law  1 

;------------------------------------------
Ancillary priest_of_Api
    Image barbarian_beardy_ancillary.tga
    Description priest_of_Api_desc
    EffectsDescription priest_of_Api_effects_desc
    Effect Management  1 
    Effect Fertility  1 
    Effect Health  1 

;------------------------------------------
Ancillary priest_of_Kolaksay
    Image barbarian_beardy_ancillary.tga
    Description priest_of_Kolaksay_desc
    EffectsDescription priest_of_Kolaksay_effects_desc
    Effect CavalryCommand  2 

;------------------------------------------
Ancillary priest_of_Haphaestus
    Image easterner_ancillary.tga
    Description priest_of_Haphaestus_desc
    EffectsDescription priest_of_Haphaestus_effects_desc
    Effect Management  1 
    Effect TrainingUnits  2 
    Effect Mining  20 

;------------------------------------------
Ancillary priest_of_Asklepios
    Image easterner_ancillary.tga
    Description priest_of_Asklepios_desc
    EffectsDescription priest_of_Asklepios_effects_desc
    Effect Fertility  1 
    Effect Health  1 
    Effect BattleSurgery  20 

;------------------------------------------
Ancillary priest_of_Dionysus
    Image easterner_ancillary.tga
    Description priest_of_Dionysus_desc
    EffectsDescription priest_of_Dionysus_effects_desc
    Effect Influence  2 
    Effect Management  1 

;------------------------------------------
Ancillary priest_of_Dionysus2
    Image mystic_ancillary.tga
    Description priest_of_Dionysus2_desc
    EffectsDescription priest_of_Dionysus2_effects_desc
    Effect Influence  2 
    Effect Management  1 

;------------------------------------------
Ancillary priest_of_Ares2
    Image easterner_ancillary.tga
    Description priest_of_Ares2_desc
    EffectsDescription priest_of_Ares2_effects_desc
    Effect Attack  2 

;------------------------------------------
Ancillary appolonius_of_perge
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries appolonius_of_perge
    ExcludeCultures barbarian
    Description appolonius_of_perge_desc
    EffectsDescription appolonius_of_perge_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary appolonius_of_rhodes
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries appolonius_of_rhodes
    ExcludeCultures barbarian
    Description appolonius_of_rhodes_desc
    EffectsDescription appolonius_of_rhodes_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary archimedes
    Image older_man_ancillary.tga
    ExcludedAncillaries archimedes
    Description archimedes_desc
    EffectsDescription archimedes_effects_desc
    Effect Subterfuge 10
    Effect Negotiation 10
    Effect NavalCommand 10
    Effect SiegeAttack  100 
    Effect SiegeDefence  100 
    Effect SiegeEngineering  100 
    Effect TroopMorale 10
    Effect HitPoints 10
    Effect BodyguardValour 100
    Effect PublicSecurity 100
    Effect BribeResistance 100
    Effect Fertility 3
    Effect Health 1000
    Effect MovementPoints 1000
    Effect LineOfSight 20
    Effect BattleSurgery 1000
    Effect PopularStanding 1000
    Effect TaxCollection 1000
    Effect Construction 80
    Effect SenateStanding 1000
    Effect Mining 300
    Effect PersonalSecurity 100
    Effect Squalor -1000
    Effect Trading 1000
    Effect Farming 1000
    Effect Management 10
    Effect Command 10
    Effect Influence 10
    Effect Electability 100
    Effect Defence 100

;------------------------------------------
Ancillary aristarchus_of_samos
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries aristarchus_of_samos
    ExcludeCultures barbarian
    Description aristarchus_of_samos_desc
    EffectsDescription aristarchus_of_samos_effects_desc
    Effect NavalCommand  1 
    Effect Trading  10 

;------------------------------------------
Ancillary ariston_of_chios
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries ariston_of_chios
    ExcludeCultures barbarian
    Description ariston_of_chios_desc
    EffectsDescription ariston_of_chios_effects_desc
    Effect BribeResistance  10 

;------------------------------------------
Ancillary ariston_of_cyrene
    Image entertainer_ancillary.tga
    Unique
    ExcludedAncillaries ariston_of_cyrene, comedian, playwright
    ExcludeCultures barbarian
    Description ariston_of_cyrene_desc
    EffectsDescription ariston_of_cyrene_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary aristophanes_of_byzantium
    Image scribe_ancillary.tga
    Unique
    ExcludedAncillaries aristophanes_of_byzantium
    ExcludeCultures barbarian
    Description aristophanes_of_byzantium_desc
    EffectsDescription aristophanes_of_byzantium_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary agatharchides_of_cnidus
    Image scribe_ancillary.tga
    Unique
    ExcludedAncillaries agatharchides_of_cnidus
    ExcludeCultures barbarian
    Description agatharchides_of_cnidus_desc
    EffectsDescription agatharchides_of_cnidus_effects_desc
    Effect MovementPoints  4 
    Effect Combat_V_Barbarians  1 

;------------------------------------------
Ancillary callimachus_of_cyrene
    Image scribe_ancillary.tga
    Unique
    ExcludedAncillaries callimachus_of_cyrene, actor, playwright
    ExcludeCultures barbarian
    Description callimachus_of_cyrene_desc
    EffectsDescription callimachus_of_cyrene_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary carneades_the_academic
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries carneades_the_academic
    ExcludeCultures barbarian
    Description carneades_the_academic_desc
    EffectsDescription carneades_the_academic_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary quintus_lutatius_catulus
    Image roman_official_ancillary.tga
    Unique
    ExcludedAncillaries quintus_lutatius_catulus, elder_senator, honest_man
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description quintus_lutatius_catulus_desc
    EffectsDescription quintus_lutatius_catulus_effects_desc
    Effect Command  2 

;------------------------------------------
Ancillary gaius_valerius_catullus
    Image roman_official_ancillary.tga
    Unique
    ExcludedAncillaries gaius_valerius_catullus, elder_senator, honest_man
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description gaius_valerius_catullus_desc
    EffectsDescription gaius_valerius_catullus_effects_desc
    Effect Influence  1 
    Effect Electability  3 
    Effect SenateStanding  10 

;------------------------------------------
Ancillary chrysippus
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries chrysippus, actor, comedian
    ExcludeCultures barbarian
    Description chrysippus_desc
    EffectsDescription chrysippus_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary ctesibius
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries ctesibius
    ExcludeCultures barbarian
    Description ctesibius_desc
    EffectsDescription ctesibius_effects_desc
    Effect SiegeEngineering  30 
    Effect Health  1 

;------------------------------------------
Ancillary quintus_ennius
    Image entertainer_ancillary.tga
    Unique
    ExcludedAncillaries quintus_ennius
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description quintus_ennius_desc
    EffectsDescription quintus_ennius_effects_desc
    Effect Influence  1 
    Effect PopularStanding  10 

;------------------------------------------
Ancillary erasistratus_of_ceos
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries erasistratus_of_ceos
    ExcludeCultures barbarian
    Description erasistratus_of_ceos_desc
    EffectsDescription erasistratus_of_ceos_effects_desc
    Effect TroopMorale -1 
    Effect Health  1 
    Effect BattleSurgery  20 

;------------------------------------------
Ancillary eratosthenes_of_cyrene
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries eratosthenes_of_cyrene
    ExcludeCultures barbarian
    Description eratosthenes_of_cyrene_desc
    EffectsDescription eratosthenes_of_cyrene_effects_desc
    Effect Command  1 
    Effect Management  1 

;------------------------------------------
Ancillary fabius_pictor
    Image roman_official_ancillary.tga
    Unique
    ExcludedAncillaries fabius_pictor
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description fabius_pictor_desc
    EffectsDescription fabius_pictor_effects_desc
    Effect Influence  1 
    Effect Electability  3 
    Effect SenateStanding  10 

;------------------------------------------
Ancillary hieronymus_of_cardia
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries hieronymus_of_cardia
    ExcludeCultures barbarian
    Description hieronymus_of_cardia_desc
    EffectsDescription hieronymus_of_cardia_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary herodas
    Image entertainer_ancillary.tga
    Unique
    ExcludedAncillaries herodas
    ExcludeCultures barbarian
    Description herodas_desc
    EffectsDescription herodas_effects_desc
    Effect Influence  1 
    Effect TroopMorale  1 

;------------------------------------------
Ancillary iunius_pennus
    Image roman_official_ancillary.tga
    Unique
    ExcludedAncillaries crooked_judge, tribune_of_the_plebs
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description iunius_pennus_desc
    EffectsDescription iunius_pennus_effects_desc
    Effect Management  1 
    Effect TroopMorale -2 
    Effect Electability  3 

;------------------------------------------
Ancillary lucilius
    Image roman_official_ancillary.tga
    Unique
    ExcludedAncillaries lucilius
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description lucilius_desc
    EffectsDescription lucilius_effects_desc
    Effect Influence  2 
    Effect SenateStanding -10 
    Effect PopularStanding -10 

;------------------------------------------
Ancillary m_porcius_cato
    Image roman_official_ancillary.tga
    Unique
    ExcludedAncillaries m_porcius_cato, biographer, comedian
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description m_porcius_cato_desc
    EffectsDescription m_porcius_cato_effects_desc
    Effect Management  1 
    Effect Unrest  1 
    Effect Law  3 

;------------------------------------------
Ancillary m_tullius_cicero
    Image roman_official_ancillary.tga
    Unique
    ExcludedAncillaries m_tullius_cicero
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description m_tullius_cicero_desc
    EffectsDescription m_tullius_cicero_effects_desc
    Effect Influence  2 
    Effect Electability  3 

;------------------------------------------
Ancillary gnaeus_naevius
    Image scribe_ancillary.tga
    Unique
    ExcludedAncillaries gnaeus_naevius
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description gnaeus_naevius_desc
    EffectsDescription gnaeus_naevius_effects_desc
    Effect Influence  1 
    Effect PopularStanding  10 

;------------------------------------------
Ancillary nicander
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries nicander
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, roman
    Description nicander_desc
    EffectsDescription nicander_effects_desc
    Effect Fertility  2 
    Effect Health  2 
    Effect BattleSurgery  20 

;------------------------------------------
Ancillary panaetius
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries panaetius
    ExcludeCultures barbarian
    Description panaetius_desc
    EffectsDescription panaetius_effects_desc
    Effect Management  2 

;------------------------------------------
Ancillary titus_maccius_plautus
    Image scribe_ancillary.tga
    Unique
    ExcludedAncillaries titus_maccius_plautus
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description titus_maccius_plautus_desc
    EffectsDescription titus_maccius_plautus_effects_desc
    Effect TroopMorale  2 
    Effect PopularStanding  10 

;------------------------------------------
Ancillary polybius_of_megalopolis
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries polybius_of_megalopolis, biographer
    ExcludeCultures barbarian
    Description polybius_of_megalopolis_desc
    EffectsDescription polybius_of_megalopolis_effects_desc
    Effect Influence  1 
    Effect Management  1 

;------------------------------------------
Ancillary posidonius_of_rhodes
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries posidonius_of_rhodes
    ExcludeCultures barbarian
    Description posidonius_of_rhodes_desc
    EffectsDescription posidonius_of_rhodes_effects_desc
    Effect Influence  1 
    Effect Management  1 
    Effect Mining  20 

;------------------------------------------
Ancillary publius_clodius
    Image effete_man_ancillary.tga
    Unique
    ExcludedAncillaries publius_clodius
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description publius_clodius_desc
    EffectsDescription publius_clodius_effects_desc
    Effect Electability  3 

;------------------------------------------
Ancillary strato
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries strato
    ExcludeCultures barbarian
    Description strato_desc
    EffectsDescription strato_effects_desc
    Effect Command  1 
    Effect Management  1 
    Effect MovementPoints  2 

;------------------------------------------
Ancillary terrence
    Image entertainer_ancillary.tga
    Unique
    ExcludedAncillaries terrence
    ExcludeCultures barbarian
    Description terrence_desc
    EffectsDescription terrence_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary theocritus_of_syracuse
    Image entertainer_ancillary.tga
    Unique
    ExcludedAncillaries theocritus_of_syracuse
    ExcludeCultures barbarian
    Description theocritus_of_syracuse_desc
    EffectsDescription theocritus_of_syracuse_effects_desc
    Effect Management  1 

;------------------------------------------
Ancillary ti_sempronius_gracchus
    Image roman_official_ancillary.tga
    Unique
    ExcludedAncillaries ti_sempronius_gracchus
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description ti_sempronius_gracchus_desc
    EffectsDescription ti_sempronius_gracchus_effects_desc
    Effect Electability -3 
    Effect PopularStanding  20 

;------------------------------------------
Ancillary caius_gracchus
    Image roman_official_ancillary.tga
    Unique
    ExcludedAncillaries caius_gracchus
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description caius_gracchus_desc
    EffectsDescription caius_gracchus_effects_desc
    Effect Influence  2 
    Effect Electability -3 
    Effect SenateStanding -20 
    Effect PopularStanding  20 

;------------------------------------------
Ancillary ti_sempronius_gracchus_the_elder
    Image roman_official_ancillary.tga
    Unique
    ExcludedAncillaries ti_sempronius_gracchus_the_elder
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description ti_sempronius_gracchus_the_elder_desc
    EffectsDescription ti_sempronius_gracchus_the_elder_effects_desc
    Effect Influence  1 
    Effect SenateStanding  10 

;------------------------------------------
Ancillary timaeus_of_tauromenium
    Image scribe_ancillary.tga
    Unique
    ExcludedAncillaries timaeus_of_tauromenium
    ExcludeCultures barbarian
    Description timaeus_of_tauromenium_desc
    EffectsDescription timaeus_of_tauromenium_effects_desc
    Effect Influence  1 
    Effect Management  1 

;------------------------------------------
Ancillary livy
    Image scribe_ancillary.tga
    Unique
    ExcludedAncillaries livy
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
    Description livy_desc
    EffectsDescription livy_effects_desc
    Effect Management  2 
    Effect BribeResistance  5 
    Effect PopularStanding  25 

;------------------------------------------
Ancillary virgilius
    Image scribe_ancillary.tga
    Unique
    ExcludedAncillaries virgilius
    ExcludeCultures barbarian
    Description virgilius_desc
    EffectsDescription virgilius_effects_desc
    Effect Fertility  1 
    Effect Health  1 

;------------------------------------------
Ancillary zeno_of_cittium
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries zeno_of_cittium
    ExcludeCultures barbarian
    Description zeno_of_cittium_desc
    EffectsDescription zeno_of_cittium_effects_desc
    Effect Management  2 

;------------------------------------------
Ancillary t_lucretius_carus
    Image older_man_ancillary.tga
    Unique
    ExcludedAncillaries t_lucretius_carus
    ExcludeCultures barbarian
    Description t_lucretius_carus_desc
    EffectsDescription t_lucretius_carus_effects_desc
    Effect Farming  1 
    Effect Mining  20 

;===============================================================
;== ANCILLARY TRIGGERS START HERE ==============================
;===============================================================

;------------------------------------------
Trigger trigger_actor
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= odeon 
          and IsGeneral

    AcquireAncillary actor chance  6 

;------------------------------------------
Trigger trigger_aged_retainer
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Loyal >= 1

    AcquireAncillary aged_retainer chance  50 

;------------------------------------------
Trigger trigger_agriculturalist
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_farming_temple
          and IsGeneral

    AcquireAncillary agriculturalist chance  5 

;------------------------------------------
Trigger trigger_animal_trader
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= stone_amphitheatre
          and Trait GamesFanRomanVice >= 1
          and IsGeneral

    AcquireAncillary animal_trader chance  10 

;------------------------------------------
Trigger trigger_architect
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingExists >= proconsuls_palace
          and IsGeneral

    AcquireAncillary architect chance  5 

;------------------------------------------
Trigger trigger_armourer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= foundry
          and IsGeneral

    AcquireAncillary armourer chance  10 

;------------------------------------------
Trigger trigger_artist
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= governors_villa
          and Trait ExpensiveTastes >= 1
          and Trait BattleScarred <= 1
          and IsGeneral

    AcquireAncillary artist chance  15 

;------------------------------------------
Trigger trigger_astrologer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_law_shrine
          and Trait Superstitious >= 1
          and IsGeneral

    AcquireAncillary astrologer chance  15 

;------------------------------------------
Trigger trigger_barbarian_slave
    WhenToTest EnslavePopulation
    Condition TargetFactionCultureType barbarian

    AcquireAncillary barbarian_slave chance  20 

;------------------------------------------
Trigger trigger_barbarian_turncoat
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageEnemyKilled >= 40
          and GeneralFoughtCulture barbarian
          and IsGeneral

    AcquireAncillary barbarian_turncoat chance  8 

;------------------------------------------
Trigger trigger_bard
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= bardic_circle
          and IsGeneral

    AcquireAncillary bard chance  10 

;------------------------------------------
Trigger trigger_beastmaster
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_hunting_temple
          and IsGeneral

    AcquireAncillary beastmaster chance  6 

;------------------------------------------
Trigger trigger_biographer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait GoodAttacker >= 2
          and IsGeneral

    AcquireAncillary biographer chance  4 

;------------------------------------------
Trigger trigger_body_slave
    WhenToTest EnslavePopulation
    Condition not TargetFactionCultureType barbarian

    AcquireAncillary body_slave chance  20 

;------------------------------------------
Trigger trigger_bodyguard
    WhenToTest SufferAssassinationAttempt
    Condition Trait HighPersonalSecurity >= 1
          and Attribute Command >= 3
          and IsGeneral

    AcquireAncillary bodyguard chance  50 

;------------------------------------------
Trigger trigger_brilliant_inventor
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_forge_temple
          and IsGeneral

    AcquireAncillary brilliant_inventor chance  8 

;------------------------------------------
Trigger trigger_cackling_crone
    WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and Trait Superstitious >= 2
          and RemainingMPPercentage = 100
          and IsGeneral

    AcquireAncillary cackling_crone chance  15 

;------------------------------------------
Trigger trigger_carnifex
    WhenToTest GovernorCityRebels
    Condition SettlementBuildingExists >= governors_palace
          and IsGeneral

    AcquireAncillary carnifex chance  20 

;------------------------------------------
Trigger trigger_carthaginian_turncoat
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageEnemyKilled >= 50
          and GeneralFoughtCulture carthaginian
          and IsGeneral

    AcquireAncillary carthaginian_turncoat chance  8 

;------------------------------------------
Trigger trigger_catamite
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and AgentType = assassin 

    AcquireAncillary catamite chance  15 

;------------------------------------------
Trigger trigger_charioteer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = circus_maximus
          and Trait RacesFanRomanVice >= 1
          and IsGeneral

    AcquireAncillary charioteer chance  15 

;------------------------------------------
Trigger trigger_chief_eunuch
    WhenToTest SufferAssassinationAttempt
    Condition Trait HighPersonalSecurity >= 1
          and IsGeneral

    AcquireAncillary chief_eunuch chance  50 

;------------------------------------------
Trigger trigger_chirugeon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral

    AcquireAncillary chirugeon chance  15 

;------------------------------------------
Trigger trigger_civilized_slave
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = forum
          and IsGeneral

    AcquireAncillary civilized_slave chance  10 

;------------------------------------------
Trigger trigger_comedian
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_temple
          and IsGeneral

    AcquireAncillary comedian chance  8 

;------------------------------------------
Trigger trigger_cook
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_shrine
          and IsGeneral

    AcquireAncillary cook chance  10 

;------------------------------------------
Trigger trigger_courtesan
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_temple
          and not IsGeneral
          and not AgentType = family
          and not AgentType = diplomat
          and not AgentType = admiral 

    AcquireAncillary courtesan chance  15 

;------------------------------------------
Trigger trigger_crooked_judge
    WhenToTest GovernorCityRiots
    Condition SettlementBuildingExists >= temple_of_law_temple
          and IsGeneral

    AcquireAncillary crooked_judge chance  20 

;------------------------------------------
Trigger trigger_crooked_judge2
    WhenToTest GovernorCityRiots
    Condition SettlementBuildingExists >= temple_of_justice_temple
          and IsGeneral

    AcquireAncillary crooked_judge2 chance  20 

;------------------------------------------
Trigger trigger_dancer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_temple
          and not IsGeneral
          and not AgentType = family
          and not AgentType = diplomat
          and not AgentType = admiral 

    AcquireAncillary dancer chance  15 

;------------------------------------------
Trigger trigger_dancer2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = bardic_circle
          and not IsGeneral
          and not AgentType = family
          and not AgentType = diplomat
          and not AgentType = admiral 

    AcquireAncillary dancer2 chance  25 

;------------------------------------------
Trigger trigger_decorated_hero
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageOfArmyKilled > 30
          and PercentageEnemyKilled > 35
          and IsGeneral

    AcquireAncillary decorated_hero chance  20 

;------------------------------------------
Trigger trigger_desert_scout
    WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory cavalry
          and SettlementBuildingExists >= cavalry_barracks
          and IsGeneral

    AcquireAncillary desert_scout chance  10 

;------------------------------------------
Trigger trigger_doctor
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral

    AcquireAncillary doctor chance  10 

;------------------------------------------
Trigger trigger_drillmaster
    WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory infantry
          and Attribute Command >= 4
          and IsGeneral

    AcquireAncillary drillmaster chance  3 

;------------------------------------------
Trigger trigger_drinking_companion
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists = temple_of_fun_temple
          and Trait Drink >= 2
          and IsGeneral

    AcquireAncillary drinking_companion chance  15 

;------------------------------------------
Trigger trigger_druid
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_healing_shrine
          and Trait PublicFaith >= 1
          and IsGeneral

    AcquireAncillary druid chance  15 

;------------------------------------------
Trigger trigger_druid2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_shrine
          and Trait PublicFaith >= 1
          and IsGeneral

    AcquireAncillary druid2 chance  15 

;------------------------------------------
Trigger trigger_drunken_uncle
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Drink >= 3
          and IsGeneral

    AcquireAncillary drunken_uncle chance  2 

;------------------------------------------
Trigger trigger_easterner_turncoat
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageEnemyKilled >= 40
          and GeneralFoughtCulture eastern
          and IsGeneral

    AcquireAncillary easterner_turncoat chance  8 

;------------------------------------------
Trigger trigger_editor
    WhenToTest GovernorThrowGames
    Condition EndedInSettlement
          and SettlementBuildingExists >= stone_amphitheatre
          and IsGeneral
          and Trait GamesFanRomanVice >= 1

    AcquireAncillary editor chance  20 

;------------------------------------------
Trigger trigger_egyptian_turncoat
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageEnemyKilled >= 40
          and GeneralFoughtCulture egyptian
          and IsGeneral

    AcquireAncillary egyptian_turncoat chance  8 

;------------------------------------------
Trigger trigger_elder_senator
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsFactionLeader
          and SettlementBuildingExists >= curia
          and RemainingMPPercentage = 100
          and IsGeneral

    AcquireAncillary elder_senator chance  20 

;------------------------------------------
Trigger trigger_elderly_spinster_aunt
    WhenToTest CharacterTurnEnd
    Condition IsFactionHeir
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists > proconsuls_palace
          and IsGeneral

    AcquireAncillary elderly_spinster_aunt chance  5 

;------------------------------------------
Trigger trigger_equestrian
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsFactionLeader
          and RemainingMPPercentage > 50 
          and SettlementBuildingExists >= baths 
          and SettlementBuildingExists >= governors_palace
          and IsGeneral

    AcquireAncillary equestrian chance  10 

;------------------------------------------
Trigger trigger_evil_mother-in-law
    WhenToTest CharacterMarries
    Condition Trait Girls >= 1
          and Trait Gambling >= 1
          and Trait Drink >= 1
          and IsGeneral

    AcquireAncillary evil_mother-in-law chance  50 

;------------------------------------------
Trigger trigger_exotic_slave
    WhenToTest EnslavePopulation

    AcquireAncillary exotic_slave chance  10 

;------------------------------------------
Trigger trigger_famous_courtesan
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and Trait Girls >= 2
          and SettlementBuildingExists >= proconsuls_palace
          and RemainingMPPercentage = 100
          and IsGeneral

    AcquireAncillary famous_courtesan chance  20 

;------------------------------------------
Trigger trigger_famous_warrior
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageEnemyKilled >= 50
          and IsGeneral

    AcquireAncillary famous_warrior chance  25 

;------------------------------------------
Trigger trigger_fasces
    WhenToTest GovernorCityRiots
    Condition SettlementBuildingExists >= temple_of_leadership_temple 
          and IsGeneral

    AcquireAncillary fasces chance  15 

;------------------------------------------
Trigger trigger_femme_fatale
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and not IsGeneral
          and not AgentType = family
          and not AgentType = diplomat
          and not AgentType = admiral 

    AcquireAncillary femme_fatale chance  15 

;------------------------------------------
Trigger trigger_floozy
    WhenToTest PostBattle
    Condition WonBattle
          and Trait Girls >= 1
          and Trait Brave >= 1
          and IsGeneral

    AcquireAncillary floozy chance  25 

;------------------------------------------
Trigger trigger_foodtaster
    WhenToTest SufferAssassinationAttempt
    Condition Trait Paranoia >= 1
          and IsGeneral

    AcquireAncillary foodtaster chance  20 

;------------------------------------------
Trigger trigger_foreign_dignitary
    WhenToTest CharacterTurnEnd
    Condition InEnemyLands
          and AgentType = diplomat

    AcquireAncillary foreign_dignitary chance  1 

;------------------------------------------
Trigger trigger_foreign_hostage
    WhenToTest CharacterTurnEnd
    Condition InEnemyLands
          and AgentType = diplomat

    AcquireAncillary foreign_hostage chance  1 

;------------------------------------------
Trigger trigger_freeman_clerk
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_governors_temple
          and SettlementBuildingExists >= academy
          and IsGeneral

    AcquireAncillary freeman_clerk chance  15 

;------------------------------------------
Trigger trigger_freeman_clerk2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_trade_temple
          and SettlementBuildingExists >= academy
          and IsGeneral

    AcquireAncillary freeman_clerk2 chance  15 

;------------------------------------------
Trigger trigger_galloper
    WhenToTest PostBattle
    Condition not Routs
          and WonBattle
          and IsGeneral

    AcquireAncillary galloper chance  3 

;------------------------------------------
Trigger trigger_geographer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral

    AcquireAncillary geographer chance  15 

;------------------------------------------
Trigger trigger_geomancer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and SettlementBuildingExists >= mines
          and IsGeneral

    AcquireAncillary geomancer chance  15 

;------------------------------------------
Trigger trigger_geometer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and SettlementBuildingExists >= temple_of_forge_temple
          and IsGeneral

    AcquireAncillary geometer chance  15 

;------------------------------------------
Trigger trigger_gladiator
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= urban_amphitheatre
          and IsGeneral

    AcquireAncillary gladiator chance  15 

;------------------------------------------
Trigger trigger_goldsmith
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= forum
          and Trait Miserly >= 1
          and IsGeneral

    AcquireAncillary goldsmith chance  20 

;------------------------------------------
Trigger trigger_gourmands_chef
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_temple
          and IsGeneral

    AcquireAncillary gourmands_chef chance  10 

;------------------------------------------
Trigger trigger_greek_turncoat
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageEnemyKilled >= 40
          and GeneralFoughtCulture greek
          and IsGeneral

    AcquireAncillary greek_turncoat chance  8 

;------------------------------------------
Trigger trigger_haruspex
    WhenToTest PostBattle
    Condition not WonBattle

    AcquireAncillary haruspex chance  5 

;------------------------------------------
Trigger trigger_herbalist
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_farming_temple
          and IsGeneral

    AcquireAncillary herbalist chance  15 

;------------------------------------------
Trigger trigger_heroic_saviour
    WhenToTest PostBattle
    Condition GeneralHPLostRatioinBattle >= 80
          and not Routs
          and WonBattle
          and GeneralFoughtInCombat
          and IsGeneral

    AcquireAncillary heroic_saviour chance  50 

;------------------------------------------
Trigger trigger_historian
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral

    AcquireAncillary historian chance  15 

;------------------------------------------
Trigger trigger_honest_man
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Just >= 2
          and IsGeneral

    AcquireAncillary honest_man chance  15 

;------------------------------------------
Trigger trigger_Herald
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists = great_amphitheatre
          and SettlementBuildingExists = circus_maximus
          and IsFactionLeader
          and IsGeneral

    AcquireAncillary Herald chance  30 

;------------------------------------------
Trigger trigger_idiot
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists = governors_house
          and RemainingMPPercentage = 100
          and IsGeneral
          and RandomPercent > 80

    AcquireAncillary idiot chance  1 

;------------------------------------------
Trigger trigger_idiot_savant
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= governors_palace
          and SettlementBuildingExists >= temple_of_trade_temple
          and IsGeneral

    AcquireAncillary idiot_savant chance  5 

;------------------------------------------
Trigger trigger_inflatable_sheep
    WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and InBarbarianLands
          and Trait Insane >= 1
          and IsGeneral
          and RandomPercent > 95

    AcquireAncillary inflatable_sheep chance  2 

;------------------------------------------
Trigger trigger_intrepid_explorer
    WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and RemainingMPPercentage <= 15
          and InBarbarianLands
          and IsGeneral

    AcquireAncillary intrepid_explorer chance  8 

;------------------------------------------
Trigger trigger_jeweller
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= curia
          and Trait Miserly >= 1
          and IsGeneral

    AcquireAncillary jeweller chance  9 

;------------------------------------------
Trigger trigger_judge
    WhenToTest GovernorCityRiots
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= governors_palace
          and SettlementBuildingExists >= temple_of_justice_temple
          and IsGeneral

    AcquireAncillary judge chance  15 

;------------------------------------------
Trigger trigger_lanista
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and Trait GamesFanRomanVice >= 1
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = great_amphitheatre
          and IsGeneral

    AcquireAncillary lanista chance  20 

;------------------------------------------
Trigger trigger_librarian
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral

    AcquireAncillary librarian chance  4 

;------------------------------------------
Trigger trigger_linguist
    WhenToTest CharacterTurnEnd
    Condition InBarbarianLands
          and AgentType = diplomat

    AcquireAncillary linguist chance  4 

;------------------------------------------
Trigger trigger_magician
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Superstitious >= 1
          and SettlementBuildingExists >= temple_of_law_temple
          and IsGeneral

    AcquireAncillary magician chance  15 

;------------------------------------------
Trigger trigger_magistrate
    WhenToTest GovernorCityRiots
    Condition SettlementBuildingExists >= governors_palace
          and IsGeneral

    AcquireAncillary magistrate chance  20 

;------------------------------------------
Trigger trigger_master_embalmer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = temple_of_healing_temple
          and IsGeneral

    AcquireAncillary master_embalmer chance  15 

;------------------------------------------
Trigger trigger_master_hunter
    WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and RemainingMPPercentage = 100
          and InBarbarianLands
          and IsGeneral

    AcquireAncillary master_hunter chance  1 

;------------------------------------------
Trigger trigger_master_of_archers
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= catapult_range
          and IsGeneral

    AcquireAncillary master_of_archers chance  5 

;------------------------------------------
Trigger trigger_master_of_assassins
    WhenToTest LeaderOrderedAssassination

    AcquireAncillary master_of_assassins chance  5 

;------------------------------------------
Trigger trigger_master_of_horse
    WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory cavalry
          and SettlementBuildingExists > cavalry_barracks
          and IsGeneral

    AcquireAncillary master_of_horse chance  20 

;------------------------------------------
Trigger trigger_master_smith
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= smiths_workshop
          and IsGeneral

    AcquireAncillary master_smith chance  2 

;------------------------------------------
Trigger trigger_mathematician
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral

    AcquireAncillary mathematician chance  5 

;------------------------------------------
Trigger trigger_menhir_carver
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and Trait PublicFaith >= 1
          and SettlementBuildingExists >= temple_of_battle_temple
          and IsGeneral

    AcquireAncillary menhir_carver chance  10 

;------------------------------------------
Trigger trigger_mentor
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Ignorance <= 2

    AcquireAncillary mentor chance  3 

;------------------------------------------
Trigger trigger_mercenary_captain
    WhenToTest HireMercenaries

    AcquireAncillary mercenary_captain chance  8 

;------------------------------------------
Trigger trigger_merchant
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= great_forum
          and SettlementBuildingExists >= port
          and IsGeneral

    AcquireAncillary merchant chance  3 

;------------------------------------------
Trigger trigger_grain_merchant
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= great_forum
          and SettlementBuildingExists >= port
          and IsGeneral

    AcquireAncillary grain_merchant chance  5 

;------------------------------------------
Trigger trigger_military_engineer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and SettlementBuildingExists >= smiths_workshop 
          and SettlementBuildingExists >= catapult_range
          and IsGeneral

    AcquireAncillary military_engineer chance  20 

;------------------------------------------
Trigger trigger_military_tribune
    WhenToTest PostBattle
    Condition Trait VictorRomanVirtue >= 1
          and Attribute Command >= 4
          and IsGeneral
          and WonBattle

    AcquireAncillary military_tribune chance  20 

;------------------------------------------
Trigger trigger_mining_engineer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= mines
          and SettlementBuildingExists >= academy
          and IsGeneral

    AcquireAncillary mining_engineer chance  8 

;------------------------------------------
Trigger trigger_mistress
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= governors_villa
          and Trait Girls >= 1
          and IsGeneral

    AcquireAncillary mistress chance  5 

;------------------------------------------
Trigger trigger_musician
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= theatre
          and IsGeneral

    AcquireAncillary musician chance  15 

;------------------------------------------
Trigger trigger_Natural_philosopher
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = ludus_magnus
          and IsGeneral

    AcquireAncillary Natural_philosopher chance  15 

;------------------------------------------
Trigger trigger_Navigator
    WhenToTest CharacterTurnEnd
    Condition RemainingMPPercentage = 0
          and IsAdmiral

    AcquireAncillary Navigator chance  5 

;------------------------------------------
Trigger trigger_Numismatist
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= great_forum
          and SettlementBuildingExists >= temple_of_trade_large_temple
          and IsGeneral

    AcquireAncillary Numismatist chance  15 

;------------------------------------------
Trigger trigger_oracle
    WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and RemainingMPPercentage >= 35
          and RemainingMPPercentage <= 45 
          and IsGeneral

    AcquireAncillary oracle chance  1 

;------------------------------------------
Trigger trigger_orator
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= odeon
          and IsGeneral

    AcquireAncillary orator chance  10 

;------------------------------------------
Trigger trigger_over_protective_nanny
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Paranoia >= 2

    AcquireAncillary over_protective_nanny chance  35 

;------------------------------------------
Trigger trigger_overseer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= farms+3
          and IsGeneral

    AcquireAncillary overseer chance  10 

;------------------------------------------
Trigger trigger_pet_hunting_dog
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_hunting_temple
          and IsGeneral

    AcquireAncillary pet_hunting_dog chance  15 

;------------------------------------------
Trigger trigger_pet_lion
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= urban_amphitheatre
          and IsGeneral

    AcquireAncillary pet_lion chance  15 

;------------------------------------------
Trigger trigger_pet_monkey
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= market
          and not IsGeneral
          and not AgentType = family
          and not AgentType = diplomat
          and not AgentType = admiral 

    AcquireAncillary pet_monkey chance  2 

;------------------------------------------
Trigger trigger_pet_white_cat
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_justice_awesome_temple
          and AgentType = assassin

    AcquireAncillary pet_white_cat chance  15 

;------------------------------------------
Trigger trigger_philosopher
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral

    AcquireAncillary philosopher chance  10 

;------------------------------------------
Trigger trigger_physician
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_healing_temple
          and IsGeneral

    AcquireAncillary physician chance  15 

;------------------------------------------
Trigger trigger_playwright
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = theatre
          and IsGeneral

    AcquireAncillary playwright chance  15 

;------------------------------------------
Trigger trigger_poet
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= odeon
          and IsGeneral

    AcquireAncillary poet chance  10 

;------------------------------------------
Trigger trigger_poisoner
    WhenToTest SufferAssassinationAttempt
    Condition Trait Paranoia >= 2
          and Trait DeceiverVirtue >= 1
          and AgentType = assassin

    AcquireAncillary poisoner chance  10 

;------------------------------------------
Trigger trigger_pontifex
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_leadership_awesome_temple
          and IsGeneral

    AcquireAncillary pontifex chance  15 

;------------------------------------------
Trigger trigger_praetorian_guardsman
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = royal_barracks
          and Trait Disloyal >= 1
          and IsGeneral

    AcquireAncillary praetorian_guardsman chance  15 

;------------------------------------------
Trigger trigger_problem_mother
    WhenToTest CharacterComesOfAge
    Condition FatherTrait AuthoritarianRomanVirtue >= 1

    AcquireAncillary problem_mother chance  10 

;------------------------------------------
Trigger trigger_procurator
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_trade_awesome_temple
          and IsGeneral

    AcquireAncillary procurator chance  20 

;------------------------------------------
Trigger trigger_quartermaster
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= army_barracks
          and IsGeneral

    AcquireAncillary quartermaster chance  15 

;------------------------------------------
Trigger trigger_rhetorician
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= ludus_magnus
          and AgentType = diplomat

    AcquireAncillary rhetorician chance  15 

;------------------------------------------
Trigger trigger_roman_turncoat
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageEnemyKilled >= 40
          and GeneralFoughtCulture roman
          and IsGeneral

    AcquireAncillary roman_turncoat chance  8 

;------------------------------------------
Trigger trigger_runner
    WhenToTest PostBattle
    Condition not Routs
          and WonBattle
          and IsGeneral

    AcquireAncillary runner chance  8 

;------------------------------------------
Trigger trigger_satirist
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= lyceum
          and IsGeneral

    AcquireAncillary satirist chance  15 

;------------------------------------------
Trigger trigger_scout
    WhenToTest PostBattle
    Condition WonBattle
          and I_ConflictType SuccessfulAmbush
          and not WasAttacker
          and InBarbarianLands
          and IsGeneral

    AcquireAncillary scout chance  90 

;------------------------------------------
Trigger trigger_scribe_ancillary
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral

    AcquireAncillary scribe_ancillary chance  15 

;------------------------------------------
Trigger trigger_sculptor
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= proconsuls_palace
          and Trait GoodBuilder >= 2
          and IsGeneral

    AcquireAncillary sculptor chance  15 

;------------------------------------------
Trigger trigger_seamaster
    WhenToTest NewAdmiralCreated
    Condition SettlementBuildingExists >= dockyard

    AcquireAncillary seamaster chance  20 

;------------------------------------------
Trigger trigger_senatorial_horse
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = circus_maximus
          and Trait Insane >= 2
          and IsGeneral

    AcquireAncillary senatorial_horse chance  15 

;------------------------------------------
Trigger trigger_shieldbearer
    WhenToTest PostBattle
    Condition GeneralHPLostRatioinBattle <= 80
          and GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and IsGeneral

    AcquireAncillary shieldbearer chance  30 

;------------------------------------------
Trigger trigger_shipwright
    WhenToTest NewAdmiralCreated
    Condition SettlementBuildingExists >= shipwright

    AcquireAncillary shipwright chance  4 

;------------------------------------------
Trigger trigger_siege_engineer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= siege_engineer
          and IsGeneral

    AcquireAncillary siege_engineer chance  20 

;------------------------------------------
Trigger trigger_silk_merchant
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= governors_palace
          and SettlementBuildingExists >= forum
          and SettlementBuildingExists >= port
          and IsGeneral

    AcquireAncillary silk_merchant chance  1 

;------------------------------------------
Trigger trigger_slave_trader
    WhenToTest EnslavePopulation

    AcquireAncillary slave_trader chance  20 

;------------------------------------------
Trigger trigger_slubberdegullion
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= tavern
          and IsGeneral

    AcquireAncillary slubberdegullion chance  3 

;------------------------------------------
Trigger trigger_soothsayer
    WhenToTest PostBattle
    Condition not WonBattle

    AcquireAncillary soothsayer chance  2 

;------------------------------------------
Trigger trigger_spice_merchant
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= governors_palace
          and SettlementBuildingExists >= forum
          and SettlementBuildingExists >= port
          and IsGeneral

    AcquireAncillary spice_merchant chance  1 

;------------------------------------------
Trigger trigger_spymaster
    WhenToTest LeaderOrderedSpyingMission
    Condition IsFactionLeader
          and IsGeneral

    AcquireAncillary spymaster chance  1 

;------------------------------------------
Trigger trigger_surveyor
    WhenToTest GovernorBuildingCompleted
    Condition Trait GoodBuilder >= 2
          and IsGeneral

    AcquireAncillary surveyor chance  10 

;------------------------------------------
Trigger trigger_swordbearer
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and IsGeneral

    AcquireAncillary swordbearer chance  20 

;------------------------------------------
Trigger trigger_tax_farmer
    WhenToTest GovernorBuildingCompleted
    Condition Trait BadTaxman >= 1
          and IsGeneral

    AcquireAncillary tax_farmer chance  8 

;------------------------------------------
Trigger trigger_tender_of_the_arse
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and IsFactionLeader
          and SettlementBuildingExists >= proconsuls_palace
          and IsGeneral

    AcquireAncillary tender_of_the_arse chance  5 

;------------------------------------------
Trigger trigger_torturer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= secret_police_hq
          and IsGeneral

    AcquireAncillary torturer chance  15 

;------------------------------------------
Trigger trigger_translator
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= market
          and AgentType = diplomat

    AcquireAncillary translator chance  15 

;------------------------------------------
Trigger trigger_treasurer
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= great_forum
          and IsGeneral

    AcquireAncillary treasurer chance  10 

;------------------------------------------
Trigger trigger_tribune_of_the_plebs
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsFactionLeader
          and SettlementBuildingExists >= proconsuls_palace
          and RemainingMPPercentage = 100
          and IsGeneral

    AcquireAncillary tribune_of_the_plebs chance  8 

;------------------------------------------
Trigger trigger_trusty_steed
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= hippodrome
          and Trait GoodCavalryGeneral >= 1
          and IsGeneral

    AcquireAncillary trusty_steed chance  15 

;------------------------------------------
Trigger trigger_turncoat_slave
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageEnemyKilled >= 50
          and GeneralFoughtFaction slaves
          and IsGeneral

    AcquireAncillary turncoat_slave chance  8 

;------------------------------------------
Trigger trigger_tutor
    WhenToTest CharacterComesOfAge
    Condition Trait Ignorance <= 1
          and FatherTrait Ignorance <= 1

    AcquireAncillary tutor chance  12 

;------------------------------------------
Trigger trigger_veteran_centurion
    WhenToTest PostBattle
    Condition PercentageOfArmyKilled <= 20
          and GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and Attribute Command >= 4
          and IsGeneral

    AcquireAncillary veteran_centurion chance  20 

;------------------------------------------
Trigger trigger_veteran_warrior
    WhenToTest PostBattle
    Condition PercentageOfArmyKilled <= 20
          and GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and Attribute Command >= 4
          and IsGeneral

    AcquireAncillary veteran_warrior chance  20 

;------------------------------------------
Trigger trigger_wilderness_prophet
    WhenToTest CharacterTurnEnd
    Condition not EndedInSettlement
          and RemainingMPPercentage >= 35
          and RemainingMPPercentage <= 50
          and IsGeneral

    AcquireAncillary wilderness_prophet chance  8 

;------------------------------------------
Trigger trigger_wine_steward
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = city_plumbing
          and IsGeneral

    AcquireAncillary wine_steward chance  8 

;------------------------------------------
Trigger trigger_wise_man
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists <= governors_villa
          and SettlementBuildingExists >= temple_of_trade_shrine 
          and IsGeneral

    AcquireAncillary wise_man chance  4 

;------------------------------------------
Trigger trigger_wise_woman
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_healing_shrine 
          and IsGeneral

    AcquireAncillary wise_woman chance  15 

;------------------------------------------
Trigger trigger_witch
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_healing_shrine 
          and IsGeneral

    AcquireAncillary witch chance  15 

;------------------------------------------
Trigger trigger_wrestler
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists <= governors_palace
          and SettlementBuildingExists >= temple_of_violence_shrine 
          and IsGeneral

    AcquireAncillary wrestler chance  12 

;------------------------------------------
Trigger trigger_priest_of_Vahagan
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battleforge_temple
          and FactionType armenia
          and IsGeneral

    AcquireAncillary priest_of_Vahagan chance  15 

;------------------------------------------
Trigger trigger_priest_of_Anahit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType armenia
          and IsGeneral

    AcquireAncillary priest_of_Anahit chance  15 

;------------------------------------------
Trigger trigger_priest_of_Armazd
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_leadership_temple
          and FactionType armenia
          and IsGeneral

    AcquireAncillary priest_of_Armazd chance  15 

;------------------------------------------
Trigger trigger_priest_of_Brigantia
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_healing_temple
          and FactionType britons
          and IsGeneral

    AcquireAncillary priest_of_Brigantia chance  15 

;------------------------------------------
Trigger trigger_priest_of_Britannia2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_trade_temple
          and FactionType britons
          and IsGeneral

    AcquireAncillary priest_of_Britannia2 chance  15 

;------------------------------------------
Trigger trigger_priest_of_Andrasta
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_victory_temple
          and FactionType britons
          and IsGeneral

    AcquireAncillary priest_of_Andrasta chance  15 

;------------------------------------------
Trigger trigger_priest_of_Tanit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_farming_temple
          and FactionType carthage
          and IsGeneral

    AcquireAncillary priest_of_Tanit chance  15 

;------------------------------------------
Trigger trigger_priest_of_Baal
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_justice_temple
          and FactionType carthage
          and IsGeneral

    AcquireAncillary priest_of_Baal chance  15 

;------------------------------------------
Trigger trigger_priest_of_Milqart
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_trade_temple
          and FactionType carthage
          and IsGeneral

    AcquireAncillary priest_of_Milqart chance  15 

;------------------------------------------
Trigger trigger_priest_of_Hebeleysis
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and FactionType dacia
          and IsGeneral

    AcquireAncillary priest_of_Hebeleysis chance  15 

;------------------------------------------
Trigger trigger_priest_of_Bendis
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_farming_temple
          and FactionType dacia
          and IsGeneral

    AcquireAncillary priest_of_Bendis chance  15 

;------------------------------------------
Trigger trigger_priest_of_Zalmoxis
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_forge_temple
          and FactionType dacia
          and IsGeneral

    AcquireAncillary priest_of_Zalmoxis chance  15 

;------------------------------------------
Trigger trigger_priest_of_Isis
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fertility_temple
          and FactionType egypt
          and IsGeneral

    AcquireAncillary priest_of_Isis chance  15 

;------------------------------------------
Trigger trigger_priest_of_Osiris
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType egypt
          and IsGeneral

    AcquireAncillary priest_of_Osiris chance  15 

;------------------------------------------
Trigger trigger_priest_of_Imhotep
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_healing_temple
          and FactionType egypt
          and IsGeneral

    AcquireAncillary priest_of_Imhotep chance  15 

;------------------------------------------
Trigger trigger_priest_of_Set
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_justice_temple
          and FactionType egypt
          and IsGeneral

    AcquireAncillary priest_of_Set chance  15 

;------------------------------------------
Trigger trigger_priest_of_Horus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_law_temple
          and FactionType egypt
          and IsGeneral

    AcquireAncillary priest_of_Horus chance  15 

;------------------------------------------
Trigger trigger_priest_of_Teutatis
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battleforge_temple
          and FactionType gauls
          and IsGeneral

    AcquireAncillary priest_of_Teutatis chance  15 

;------------------------------------------
Trigger trigger_priest_of_Epona
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_horse_temple
          and FactionType gauls
          and IsGeneral

    AcquireAncillary priest_of_Epona chance  15 

;------------------------------------------
Trigger trigger_priest_of_Abnoba
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_hunting_temple
          and FactionType gauls
          and IsGeneral

    AcquireAncillary priest_of_Abnoba chance  15 

;------------------------------------------
Trigger trigger_priest_of_Esus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_justice_temple
          and FactionType gauls
          and IsGeneral

    AcquireAncillary priest_of_Esus chance  15 

;------------------------------------------
Trigger trigger_priest_of_Freyja
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fertility_temple
          and FactionType germans
          and IsGeneral

    AcquireAncillary priest_of_Freyja chance  15 

;------------------------------------------
Trigger trigger_priest_of_Donar
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_violence_temple
          and FactionType germans
          and IsGeneral

    AcquireAncillary priest_of_Donar chance  15 

;------------------------------------------
Trigger trigger_priest_of_Woden
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_viking_temple
          and FactionType germans
          and IsGeneral

    AcquireAncillary priest_of_Woden chance  15 

;------------------------------------------
Trigger trigger_priest_of_Athena
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_leadership_temple
          and FactionType greek_cities
          and IsGeneral

    AcquireAncillary priest_of_Athena chance  15 

;------------------------------------------
Trigger trigger_priest_of_Aphrodite
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_love_temple
          and FactionType greek_cities
          and IsGeneral

    AcquireAncillary priest_of_Aphrodite chance  15 

;------------------------------------------
Trigger trigger_priest_of_Hermes
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_trade_temple
          and FactionType greek_cities
          and IsGeneral

    AcquireAncillary priest_of_Hermes chance  15 

;------------------------------------------
Trigger trigger_priest_of_Nike
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_victory_temple
          and FactionType greek_cities
          and IsGeneral

    AcquireAncillary priest_of_Nike chance  15 

;------------------------------------------
Trigger trigger_priest_of_Ceres
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fertility_temple
          and FactionType romans_julii
          and IsGeneral

    AcquireAncillary priest_of_Ceres chance  15 

;------------------------------------------
Trigger trigger_priest_of_Bacchus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType romans_julii
          and IsGeneral

    AcquireAncillary priest_of_Bacchus chance  15 

;------------------------------------------
Trigger trigger_priest_of_Jupiter
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_leadership_temple
          and FactionType romans_julii
          and IsGeneral

    AcquireAncillary priest_of_Jupiter chance  15 

;------------------------------------------
Trigger trigger_priest_of_Demeter
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_farming_temple
          and FactionType macedon
          and IsGeneral

    AcquireAncillary priest_of_Demeter chance  15 

;------------------------------------------
Trigger trigger_priest_of_Zeus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType macedon
          and IsGeneral

    AcquireAncillary priest_of_Zeus chance  15 

;------------------------------------------
Trigger trigger_priest_of_Artemis
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_hunting_temple
          and FactionType macedon
          and IsGeneral

    AcquireAncillary priest_of_Artemis chance  15 

;------------------------------------------
Trigger trigger_priest_of_Ares
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_violence_temple
          and FactionType macedon
          and IsGeneral

    AcquireAncillary priest_of_Ares chance  15 

;------------------------------------------
Trigger trigger_priest_of_Zoroastra
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_one_god_temple
          and FactionType parthia
          and IsGeneral

    AcquireAncillary priest_of_Zoroastra chance  15 

;------------------------------------------
Trigger trigger_priest_of_Zeus2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_governors_temple
          and FactionType pontus
          and IsGeneral

    AcquireAncillary priest_of_Zeus2 chance  15 

;------------------------------------------
Trigger trigger_priest_of_Aphrodite2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_love_temple
          and FactionType pontus
          and IsGeneral

    AcquireAncillary priest_of_Aphrodite2 chance  15 

;------------------------------------------
Trigger trigger_priest_of_Hercules
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_violence_temple
          and FactionType pontus
          and IsGeneral

    AcquireAncillary priest_of_Hercules chance  15 

;------------------------------------------
Trigger trigger_priest_of_Juno
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_healing_temple
          and FactionType romans_brutii
          and IsGeneral

    AcquireAncillary priest_of_Juno chance  15 

;------------------------------------------
Trigger trigger_priest_of_Mercury
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_trade_temple
          and FactionType romans_brutii
          and IsGeneral

    AcquireAncillary priest_of_Mercury chance  15 

;------------------------------------------
Trigger trigger_priest_of_Mars
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_violence_temple
          and FactionType romans_brutii
          and IsGeneral

    AcquireAncillary priest_of_Mars chance  15 

;------------------------------------------
Trigger trigger_priest_of_Vulcan
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_forge_temple
          and FactionType romans_scipii
          and IsGeneral

    AcquireAncillary priest_of_Vulcan chance  15 

;------------------------------------------
Trigger trigger_priest_of_Saturn
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_law_temple
          and FactionType romans_scipii
          and IsGeneral

    AcquireAncillary priest_of_Saturn chance  15 

;------------------------------------------
Trigger trigger_priest_of_Neptune
    WhenToTest NewAdmiralCreated
    Condition SettlementBuildingExists >= temple_of_naval_temple

    AcquireAncillary priest_of_Neptune chance  15 

;------------------------------------------
Trigger trigger_priest_of_Papay
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_law_temple
          and FactionType scythia
          and IsGeneral

    AcquireAncillary priest_of_Papay chance  15 

;------------------------------------------
Trigger trigger_priest_of_Api
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_love_temple
          and FactionType scythia
          and IsGeneral

    AcquireAncillary priest_of_Api chance  15 

;------------------------------------------
Trigger trigger_priest_of_Kolaksay
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_horse_2_temple
          and FactionType scythia
          and IsGeneral

    AcquireAncillary priest_of_Kolaksay chance  15 

;------------------------------------------
Trigger trigger_priest_of_Haphaestus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_forge_temple
          and FactionType seleucid
          and IsGeneral

    AcquireAncillary priest_of_Haphaestus chance  15 

;------------------------------------------
Trigger trigger_priest_of_Asklepios
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_healing_temple
          and FactionType seleucid
          and IsGeneral

    AcquireAncillary priest_of_Asklepios chance  15 

;------------------------------------------
Trigger trigger_priest_of_Dionysus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType seleucid
          and IsGeneral

    AcquireAncillary priest_of_Dionysus chance  15 

;------------------------------------------
Trigger trigger_priest_of_Dionysus2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_temple
          and FactionType thrace
          and IsGeneral

    AcquireAncillary priest_of_Dionysus2 chance  15 

;------------------------------------------
Trigger trigger_priest_of_Ares2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_battle_temple
          and FactionType thrace
          and IsGeneral

    AcquireAncillary priest_of_Ares2 chance  15 

;------------------------------------------
Trigger trigger_appolonius_of_perge
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  50 
          and I_TurnNumber <=  160 

    AcquireAncillary appolonius_of_perge chance  80 

;------------------------------------------
Trigger trigger_appolonius_of_rhodes
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  0 
          and I_TurnNumber <=  110 

    AcquireAncillary appolonius_of_rhodes chance  80 

;------------------------------------------
Trigger trigger_archimedes
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  6 
          and I_TurnNumber <=  116 

    AcquireAncillary archimedes chance  80 

;------------------------------------------
Trigger trigger_aristarchus_of_samos
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  160 
          and I_TurnNumber <=  254 

    AcquireAncillary aristarchus_of_samos chance  80 

;------------------------------------------
Trigger trigger_ariston_of_chios
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  100 
          and I_TurnNumber <=  200 

    AcquireAncillary ariston_of_chios chance  80 

;------------------------------------------
Trigger trigger_ariston_of_cyrene
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  140 
          and I_TurnNumber <=  240 

    AcquireAncillary ariston_of_cyrene chance  80 

;------------------------------------------
Trigger trigger_aristophanes_of_byzantium
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  86 
          and I_TurnNumber <=  180 

    AcquireAncillary aristophanes_of_byzantium chance  80 

;------------------------------------------
Trigger trigger_agatharchides_of_cnidus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  220 
          and I_TurnNumber <=  300 

    AcquireAncillary agatharchides_of_cnidus chance  80 

;------------------------------------------
Trigger trigger_callimachus_of_cyrene
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  12 
          and I_TurnNumber <=  60 

    AcquireAncillary callimachus_of_cyrene chance  80 

;------------------------------------------
Trigger trigger_carneades_the_academic
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  160 
          and I_TurnNumber <=  280 

    AcquireAncillary carneades_the_academic chance  80 

;------------------------------------------
Trigger trigger_quintus_lutatius_catulus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= scriptorium
          and FactionType romans_julii
          and IsGeneral
          and I_TurnNumber >=  290 
          and I_TurnNumber <=  380 

    AcquireAncillary quintus_lutatius_catulus chance  80 

;------------------------------------------
Trigger trigger_gaius_valerius_catullus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= scriptorium
          and FactionType romans_julii
          and IsGeneral
          and I_TurnNumber >=  412 
          and I_TurnNumber <=  432 

    AcquireAncillary gaius_valerius_catullus chance  80 

;------------------------------------------
Trigger trigger_chrysippus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  20 
          and I_TurnNumber <=  128 

    AcquireAncillary chrysippus chance  80 

;------------------------------------------
Trigger trigger_ctesibius
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  10 
          and I_TurnNumber <=  96 

    AcquireAncillary ctesibius chance  80 

;------------------------------------------
Trigger trigger_quintus_ennius
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  102 
          and I_TurnNumber <=  204 

    AcquireAncillary quintus_ennius chance  80 

;------------------------------------------
Trigger trigger_erasistratus_of_ceos
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  68 
          and I_TurnNumber <=  180 

    AcquireAncillary erasistratus_of_ceos chance  80 

;------------------------------------------
Trigger trigger_eratosthenes_of_cyrene
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  28 
          and I_TurnNumber <=  152 

    AcquireAncillary eratosthenes_of_cyrene chance  80 

;------------------------------------------
Trigger trigger_fabius_pictor
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  90 
          and I_TurnNumber <=  200 

    AcquireAncillary fabius_pictor chance  80 

;------------------------------------------
Trigger trigger_hieronymus_of_cardia
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  0 
          and I_TurnNumber <=  32 

    AcquireAncillary hieronymus_of_cardia chance  80 

;------------------------------------------
Trigger trigger_herodas
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  0 
          and I_TurnNumber <=  60 

    AcquireAncillary herodas chance  80 

;------------------------------------------
Trigger trigger_iunius_pennus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  340 
          and I_TurnNumber <=  440 

    AcquireAncillary iunius_pennus chance  80 

;------------------------------------------
Trigger trigger_lucilius
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  220 
          and I_TurnNumber <=  336 

    AcquireAncillary lucilius chance  80 

;------------------------------------------
Trigger trigger_m_porcius_cato
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = ludus_magnus
          and FactionType romans_scipii
          and IsGeneral
          and I_TurnNumber >=  406 
          and I_TurnNumber <=  480 

    AcquireAncillary m_porcius_cato chance  80 

;------------------------------------------
Trigger trigger_m_tullius_cicero
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and FactionType romans_brutii
          and IsGeneral
          and I_TurnNumber >=  368 
          and I_TurnNumber <=  480 

    AcquireAncillary m_tullius_cicero chance  80 

;------------------------------------------
Trigger trigger_gnaeus_naevius
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  44 
          and I_TurnNumber <=  132 

    AcquireAncillary gnaeus_naevius chance  80 

;------------------------------------------
Trigger trigger_nicander
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_healing_awesome_temple
          and IsGeneral
          and I_TurnNumber >=  200 
          and I_TurnNumber <=  300 

    AcquireAncillary nicander chance  80 

;------------------------------------------
Trigger trigger_panaetius
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  210 
          and I_TurnNumber <=  324 

    AcquireAncillary panaetius chance  80 

;------------------------------------------
Trigger trigger_titus_maccius_plautus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_fun_awesome_temple
          and IsGeneral
          and I_TurnNumber >=  90 
          and I_TurnNumber <=  172 

    AcquireAncillary titus_maccius_plautus chance  80 

;------------------------------------------
Trigger trigger_polybius_of_megalopolis
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists = scriptorium
          and SettlementBuildingExists = academy
          and FactionType romans_scipii
          and IsGeneral
          and I_TurnNumber >=  180 
          and I_TurnNumber <=  304 

    AcquireAncillary polybius_of_megalopolis chance  80 

;------------------------------------------
Trigger trigger_posidonius_of_rhodes
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  310 
          and I_TurnNumber <=  438 

    AcquireAncillary posidonius_of_rhodes chance  80 

;------------------------------------------
Trigger trigger_publius_clodius
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and Trait Arse >= 1
          and Trait PublicAtheism >= 1
          and IsGeneral
          and I_TurnNumber >=  396 
          and I_TurnNumber <=  436 

    AcquireAncillary publius_clodius chance  80 

;------------------------------------------
Trigger trigger_strato
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  0 
          and I_TurnNumber <=  80 

    AcquireAncillary strato chance  80 

;------------------------------------------
Trigger trigger_terrence
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >=  190 
          and I_TurnNumber <=  260 

    AcquireAncillary terrence chance  80 

;------------------------------------------
Trigger trigger_theocritus_of_syracuse
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= lyceum
          and IsGeneral
          and I_TurnNumber >= -20 
          and I_TurnNumber <=  40 

    AcquireAncillary theocritus_of_syracuse chance  80 

;------------------------------------------
Trigger trigger_ti_sempronius_gracchus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  260 
          and I_TurnNumber <=  274 

    AcquireAncillary ti_sempronius_gracchus chance  80 

;------------------------------------------
Trigger trigger_caius_gracchus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= scriptorium
          and FactionType romans_julii
          and IsGeneral
          and I_TurnNumber >=  274 
          and I_TurnNumber <=  296 

    AcquireAncillary caius_gracchus chance  80 

;------------------------------------------
Trigger trigger_ti_sempronius_gracchus_the_elder
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and FactionType romans_scipii
          and IsGeneral
          and I_TurnNumber >=  170 
          and I_TurnNumber <=  238 

    AcquireAncillary ti_sempronius_gracchus_the_elder chance  80 

;------------------------------------------
Trigger trigger_timaeus_of_tauromenium
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >= -120 
          and I_TurnNumber <=  40 

    AcquireAncillary timaeus_of_tauromenium chance  80 

;------------------------------------------
Trigger trigger_livy
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and Trait PlainRomanVirtue >= 1
          and IsGeneral
          and I_TurnNumber >=  452 
          and I_TurnNumber <=  506 

    AcquireAncillary livy chance  80 

;------------------------------------------
Trigger trigger_virgilius
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  440 
          and I_TurnNumber <=  502 

    AcquireAncillary virgilius chance  80 

;------------------------------------------
Trigger trigger_zeno_of_cittium
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= academy
          and IsGeneral
          and I_TurnNumber >= -60 
          and I_TurnNumber <=  40 

    AcquireAncillary zeno_of_cittium chance  80 

;------------------------------------------
Trigger trigger_t_lucretius_carus
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= scriptorium
          and IsGeneral
          and I_TurnNumber >=  382 
          and I_TurnNumber <=  430 

    AcquireAncillary t_lucretius_carus chance  80 

